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LightBlue Bean SDK for Android

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Punch Through's SDK for speeding up development with the LightBlue Bean development platform. Build Android apps that talk to your Beans.

Install

If you're using Android Studio, you can add the Bean SDK to your project by adding a dependency in your Gradle build file.

Your project's Gradle build file is located at /path/to/YOUR_PROJECT_HERE/app/build.gradle. Note that this file is inside the app folder.

Inside your Gradle build file, add the Bean SDK to the dependencies block:

dependencies {
    ...
    compile 'com.punchthrough.bean.sdk:sdk:v.v.v'
    ...
}

Note: Make sure you replace v.v.v above with a valid version number!

Also, the Bean SDK has a minimum Android API requirement of 18. Make sure that this is configured properly by editing the following in the Gradle build file:

android {
    ...
    
    defaultConfig {
        ...
        
        minSdkVersion 18
    }
}

Then sync with Gradle and Android Studio will install the Bean SDK from Maven Central.

Usage and Examples

Check out our Bean SDK API Documentation to learn more about the Bean SDK's available methods.

List nearby Bean(s)

This snippet makes use of the BeanManager and the Listener pattern to provide callbacks when Beans are discovered and when the discovery process is complete.

final List<Bean> beans = new ArrayList<>();

BeanDiscoveryListener listener = new BeanDiscoveryListener() {
    @Override
    public void onBeanDiscovered(Bean bean, int rssi) {
        beans.add(bean);
    }

    @Override
    public void onDiscoveryComplete() {
        // This is called when the scan times out, defined by the .setScanTimeout(int seconds) method
    
        for (Bean bean : beans) {
            System.out.println(bean.getDevice().getName());   // "Bean"              (example)
            System.out.println(bean.getDevice().mAddress);    // "B4:99:4C:1E:BC:75" (example)
        }

    }
};

BeanManager.getInstance().setScanTimeout(15);  // Timeout in seconds, optional, default is 30 seconds
BeanManager.getInstance().startDiscovery(listener);

Read device information

The following snippet will connect to a Bean and read it's device information using the Device Information Service (DIS) BLE profile.

// Assume we have a reference to the 'beans' ArrayList from above.
final Bean bean = beans[0];

BeanListener beanListener = new BeanListener() {

    @Override
    public void onConnected() {
        System.out.println("connected to Bean!");
        bean.readDeviceInfo(new Callback<DeviceInfo>() {
            @Override
            public void onResult(DeviceInfo deviceInfo) {
                System.out.println(deviceInfo.hardwareVersion());
                System.out.println(deviceInfo.firmwareVersion());
                System.out.println(deviceInfo.softwareVersion());
            }
        });
    }

    // In practice you must implement the other Listener methods
    ...
};

// Assuming you are in an Activity, use 'this' for the context
bean.connect(this, beanListener);

Blink the on-board LED

This snippet assumes you have a connected Bean object, like from the Read device information second.

Also, you shouldn't Thread.sleep(), this is just to show off the LedColor and Bean API.

LedColor blue = LedColor.create(0, 0, 255);
LedColor off = LedColor.create(0, 0, 0);
int sleep = 500;  // Milliseconds

try {
    bean.setLed(blue);
    Thread.sleep(sleep);
    bean.setLed(off);
    Thread.sleep(sleep);
} catch (InterruptedException e) {
    e.printStackTrace()
}

Upload a Sketch

This example is not for novice users. Our SDK API does not handle the compilation of sketches from .ino files into Intel Hex format. For this, you can make use of Arduino build tools such as platformio or Arduino Builder.

This snippet assumes you have a connected Bean object, like from the Read device information second.

First, we need to create a SketchHex object.

final String hexPath = "path/to/intel/hex/file"

InputStream fileStream  = getContext().getAssets().open(hexPath);
StringWriter writer = new StringWriter();
IOUtils.copy(fileStream, writer);

// Finally, the SketchHex object
SketchHex sketchHex = SketchHex.create(timestamp, writer.toString());

Next, define a callback of type Callback<UploadProgress> that will back called back when sketch upload progress has been made.

final CountDownLatch sketchLatch = new CountDownLatch(1);
Callback<UploadProgress> onProgress = new Callback<UploadProgress>() {
    @Override
    public void onResult(UploadProgress result) {
        System.out.println("On Result: " + result);
    }
};

And a Runnable object that will be executed when the Sketch upload has been completed.

Runnable onComplete = new Runnable() {
    @Override
    public void run() {
        System.out.println("all done!");
        sketchLatch.countDown();
    }
};

Finally, use the Bean API to upload the sketch!

bean.programWithSketch(sketchHex, onProgress, onComplete);

Developing and Contributing

Check out our HACKING file to read our developer's guide to the SDK.