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Tree Generator: Settings per Pseudo Attribute #432
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You can do that already. That's what the "Pseudo Attributes" do:
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That "works" and is something that I hadn't gotten working before. However it seems that all the pseudo attributes get the same settings that define what attributes affect them? So EG I am playing herald bomber. I want ~200% cold(ae tagged) and lightning(not ae tagged). The lightning will always end up being a little lower than anticipated because it also counts ae nodes. But at least I can play around that by raising lightning damage goals by the amount of area damage selected. |
Yeah, you can't define settings per pseudo attribute. I think the usefulness of that is not worth the time implementing it (would require a complete UI overhaul). Optimizing two skills with different settings at the same time is probably rare. |
actually you can do that with custom pseudo-attribute things. |
I have something like that for separate attack elemental area of effect and spell critical chance total on my local data that I use. |
Edit the Data\PseudoAttributes\ *.xml files to add such things in. |
I'll upload my pseudo-attributes data with that and some other customized combinations later on GDrive. |
Heres link to my customized stuff. |
I've used similar customizing before for CoC builds, where you want(ed) to tag "spell" for spell damage scaling, but the critical strike chance you're most interested in is for attacks only. |
Example:
chaining Herald of Ice build:
I want ~200% damage in a combination of area, cold, and elemental. Currently I need to play with various levels of the 3 mods until a tree is generated that I am okay with(to start tweaking) such as 100% elemental, 50% cold, 50% area. It would be nice to create a "mod group" and then say I want 200% damage and then select those 3 types. Ideally multiple mod groups could contain the same root mod, such as "Elemental Damage".
Currently I can fake this by editing SkillTree.txt and replacing "Area Damage" with "Cold Damage" and "(\d+)% increased Elemental Damage" with "$1% increased Cold Damage","$1% increased Lightning Damage". As the build I am playing with also uses Herald of Lightning.
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