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trackracing online errors when loading data bundle #1091

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fajnygosciu1234 opened this issue Dec 14, 2022 · 5 comments
Open

trackracing online errors when loading data bundle #1091

fajnygosciu1234 opened this issue Dec 14, 2022 · 5 comments

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@fajnygosciu1234
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when i load in an assetbundle from this game, it will give me shader errors

@fajnygosciu1234
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disabling error messages work, but it gives corrupted textures

@fajnygosciu1234
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fajnygosciu1234 commented Dec 14, 2022

barcelona_buildings1outout
this is supposed result and corrupted result

@fajnygosciu1234
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barcelona_buildings1outout

@fajnygosciu1234
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and some textures even crash the application

@fajnygosciu1234
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the error


Export GameObject:map_creator error

Indeks wykraczał poza granice tablicy.

w AssetStudio.Texture2DConverter.DecodeRGB24(Byte[] image_data, Byte[] buff) w C:\projects\assetstudio\AssetStudioUtility\Texture2DConverter.cs:wiersz 261

w AssetStudio.Texture2DConverter.DecodeTexture2D(Byte[] bytes) w C:\projects\assetstudio\AssetStudioUtility\Texture2DConverter.cs:wiersz 44

w AssetStudio.Texture2DExtensions.ConvertToImage(Texture2D m_Texture2D, Boolean flip) w C:\projects\assetstudio\AssetStudioUtility\Texture2DExtensions.cs:wiersz 16

w AssetStudio.Texture2DExtensions.ConvertToStream(Texture2D m_Texture2D, ImageFormat imageFormat, Boolean flip) w C:\projects\assetstudio\AssetStudioUtility\Texture2DExtensions.cs:wiersz 35

w AssetStudio.ModelConverter.ConvertTexture2D(Texture2D m_Texture2D, String name) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 759

w AssetStudio.ModelConverter.ConvertMaterial(Material mat) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 739

w AssetStudio.ModelConverter.ConvertMeshRenderer(Renderer meshR) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 322

w AssetStudio.ModelConverter.ConvertMeshRenderer(Transform m_Transform) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 156

w AssetStudio.ModelConverter.ConvertMeshRenderer(Transform m_Transform) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 179

w AssetStudio.ModelConverter.ConvertMeshRenderer(Transform m_Transform) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 179

w AssetStudio.ModelConverter.ConvertMeshRenderer(Transform m_Transform) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 179

w AssetStudio.ModelConverter.InitWithGameObject(GameObject m_GameObject, Boolean hasTransformHierarchy) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 145

w AssetStudio.ModelConverter..ctor(GameObject m_GameObject, ImageFormat imageFormat, AnimationClip[] animationList) w C:\projects\assetstudio\AssetStudioUtility\ModelConverter.cs:wiersz 41

w AssetStudioGUI.Exporter.ExportGameObject(GameObject gameObject, String exportPath, List`1 animationList) w C:\projects\assetstudio\AssetStudioGUI\Exporter.cs:wiersz 294

w AssetStudioGUI.Studio.<>c__DisplayClass18_0.b__0(Object state) w C:\projects\assetstudio\AssetStudioGUI\Studio.cs:wiersz 622

OK

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