EntityShootBowEvent doesn't work correctly #10640
Labels
status: needs triage
type: bug
Something doesn't work as it was intended to.
version: 1.20.5
Game version 1.20.5
Expected behavior
getForce() should return 1.0 at maximum bow tension
Observed/Actual behavior
getForce() at maximum bow tension returns the value 3
Steps/models to reproduce
run method getForce() in EntityShootBowEvent
Plugin and Datapack List
example plugin for send getForce() to chat
Paper version
This server is running Paper version git-Paper-22 (MC: 1.20.5) (Implementing API version 1.20.5-R0.1-SNAPSHOT) (Git: 8f7ac62)
Other
power is limited to 3.0 and not 1.0
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