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EntityShootBowEvent doesn't work correctly #10640

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Ender-Fake opened this issue May 1, 2024 · 4 comments
Open

EntityShootBowEvent doesn't work correctly #10640

Ender-Fake opened this issue May 1, 2024 · 4 comments
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status: needs triage type: bug Something doesn't work as it was intended to. version: 1.20.5 Game version 1.20.5

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@Ender-Fake
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Ender-Fake commented May 1, 2024

Expected behavior

getForce() should return 1.0 at maximum bow tension

Observed/Actual behavior

getForce() at maximum bow tension returns the value 3

Steps/models to reproduce

run method getForce() in EntityShootBowEvent

Plugin and Datapack List

example plugin for send getForce() to chat

Paper version

This server is running Paper version git-Paper-22 (MC: 1.20.5) (Implementing API version 1.20.5-R0.1-SNAPSHOT) (Git: 8f7ac62)

Other

power is limited to 3.0 and not 1.0

@Ender-Fake Ender-Fake added status: needs triage type: bug Something doesn't work as it was intended to. labels May 1, 2024
@papermc-sniffer papermc-sniffer bot added the version: 1.20.5 Game version 1.20.5 label May 1, 2024
@electronicboy
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power? you mean force?

@Ender-Fake
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yes, I was a little mistaken

@Ender-Fake Ender-Fake closed this as not planned Won't fix, can't repro, duplicate, stale May 1, 2024
@Ender-Fake Ender-Fake reopened this May 1, 2024
@electronicboy
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So, this behavior looks like it WAI and that JDs are outdated, the server has an explicit * 3 to the "speed" (what gets referred to as force) in the path from some value which is capped to 1 based upon the use time

@Ender-Fake
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Previously, the "Force" parameter was responsible for how much the bow was stretched, and now
it is not responsible for this, but the documentation says that it is limited to 1. so, either you need to fix the "Force" so that it would be as before, or there should be a separate variable to get the tension force, and in the documentation fix the restriction in the form of 1

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Labels
status: needs triage type: bug Something doesn't work as it was intended to. version: 1.20.5 Game version 1.20.5
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Status: 🕑 Needs Triage
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2 participants