ENTITY_TELEPORT packet fired every 1200 ticks (minute) #10455
Labels
status: needs triage
type: bug
Something doesn't work as it was intended to.
version: 1.20.4
Game version 1.20.4
Expected behavior
Any entity that isnt moving shouldnt fire it, example an armorstand
Observed/Actual behavior
Placing an armorstand, waiting 1 minute (or boosting tickrate) and the packet it sent
Desktop.2024.04.26.-.11.17.56.01.mp4
Steps/models to reproduce
Plugin and Datapack List
[11:20:34 INFO]: There are 2 data pack(s) enabled: [vanilla (built-in)], [file/bukkit (world)]
[11:20:34 INFO]: There are no more data packs available
[11:20:35 INFO]: Server Plugins (2):
[11:20:35 INFO]: Bukkit Plugins:
[11:20:35 INFO]: - PacketListener, ProtocolLib
Paper version
[11:20:58 INFO]: Checking version, please wait...
[11:20:58 INFO]: This server is running Paper version git-Paper-496 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 7ac24a1 on ver/1.20.4)
You are running the latest version
Other
Tested this on a brand new server to ensure it wasnt some other plugin or anything else affecting it
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