EntityKnockbackEvent not firing for other TNT when a TNT explodes #10452
Labels
status: needs triage
type: bug
Something doesn't work as it was intended to.
version: 1.20.4
Game version 1.20.4
Expected behavior
I expect the EntityKnockbackEvent to also fire when a primed TNT pushes another primed TNT
Additionally, it would also be nice if there was an
EntityExplodedEvent#getEntityList()
Observed/Actual behavior
The event does not fire when event.getHitBy() and event.getEntity() are both TNTPrimed
Steps/models to reproduce
Build a simple cannon like so:
Add the following EventListener:
Shoot the cannon
Plugin and Datapack List
FAWE, kotlin-stdlib, LuckPerms, PlaceholderAPI, PlugManX, spark, CustomPlugin
Paper version
[14:46:40 INFO]: This server is running Paper version git-Paper-493 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: a6b6ecd)
You are running the latest version
Previous version: git-Paper-485 (MC: 1.20.4)
Other
No response
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