nether portal cannot load chunk centered on itself 3*3 chunks as vanilla #198
Labels
status: needs triage
type: bug
Something doesn't work as it was intended to.
version: 1.20.2
Game version 1.20.2
Expected behavior
nether portal under normal circumstances can be loaded centered on itself 3*3 chunks
Observed/Actual behavior
nether portal chunk loading centered on itself 3*3 chunks seems to have failed
Steps/models to reproduce
Whenever an entity is teleported through a nether portal, the chunk at the linked portal gets load ticket with load level of 30, meaning that it is fully loaded and can process entities. This load level also spreads to adjacent chunks but they get lower for each chunk. This results in 8 more fully loaded "entity ticking" chunks with gradually fewer loaded chunks further out.
These chunks remain loaded for 15 seconds but this timer gets refreshed each time the entity passes through the portal (including mobs wandering through it from either direction). This can be used to permanently load chunks, creating a "chunk loader". Permanently-loaded chunks created using chunk loaders create a considerable amount of lag.
https://youtu.be/yVc1LPf_LhY
Plugin and Datapack List
Bukkit Plugins:
AnnouncerPlus, AntiPopup, Attollo, AutoTreeChop, AxInventoryRestore, AxShulkers, BetterRTP, BlockLocker, BlueMap, BungeeGuard
Chunky, ChunkyBorder, CMILib, CodFrame, CoreProtect, DecentHolograms, DeluxeMenus, DiscordSRV, DragonDropElytra, Essentials
EssentialsChat, EssentialsGeoIP, EssentialsProtect, EssentialsSpawn, FancyNpcs, floodgate, FoliaFlow, GreenChunk, GSit, HeadDrop
Kaiivoid, LuckPerms, Matrix, PlaceholderAPI, PlayerWarps, ProtocolLib, Residence, ShulkerRespawner, spark, TAB-Bridge
Vault, ViaBackwards, ViaVersion, VillagerOptimizer, zAuctionHouseV3
Folia version
This server is running Folia version git-Folia-"3843340" (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: 3843340 on dev/1.20.2)
Other
No response
The text was updated successfully, but these errors were encountered: