Mob spawning issue in world_nether and world_the_end #174
Labels
status: needs triage
type: bug
Something doesn't work as it was intended to.
version: 1.20.2
Game version 1.20.2
Expected behavior
Mobs spawn evenly, balanced
Observed/Actual behavior
When you beat a zombie penlin, an unlimited number of them begin to spawn, since all the zombie piglins begin to run up to you, in the locations where they stood before, new zombie piglins spawn cyclically and run to you
Steps/models to reproduce
Go the nether in survival mode
Hit the zombified piglin, in open areas
Plugin and Datapack List
It can be reproduce without plugins, on the clear folia
Folia version
[05:59:49 INFO]: This server is running Folia version git-Folia-"1e5e215" (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: 1e5e215)
You are running the latest version
Other
And I have a lot of endermans in the end, There are especially many of them on farms, where they trigger on the endermite like piglins on the player
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