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Beginners_-_FormatText.c
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Beginners_-_FormatText.c
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("FormatText Example",50,180,60,GRAY);
float val1 = 10.3821;
// only draw 2 numbers before and after the .
DrawText(FormatText("val1: %02.02f",val1),100,100,20,BLACK);
int val2 = 12345;
// 10 x 0 before the int is drawn.
DrawText(FormatText("val2: %010i",val2),100,120,20,BLACK);
// We can put multiple things inside the formattext function.
DrawText(FormatText("val1 : %f val2 : %i",val1,val2),100,140,20,BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}