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Lua Quick Start Guide

Lua Quick Start Guide

This is the code repository for Lua Quick Start Guide, published by Packt.

The easiest way to learn Lua programming

What is this book about?

Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system.

This book covers the following exciting features:

  • Understand the basics of programming the Lua language
  • Understand how to use tables, the data structure that makes Lua so powerful
  • Understand object-oriented programming in Lua using metatables
  • Understand standard LUA libraries for math, file io, and more
  • Manipulate string data using Lua

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

html, body, #map {
  height: 100%;
  margin: 0;
  padding: 0
}

Following is what you need for this book: This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.

With the following software and hardware list you can run all code files present in the book (Chapter 1-8).

Software and Hardware List

Chapter Software required OS required
1-5 LUA 5.2 Windows, Mac OS X, and Linux (Any)
1-5 Visual Studio Code 1.24.0 or above Windows, Mac OS X, and Linux (Any)
6-7 Visual Studio Community Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Code in Action

Click on the following link to see the Code in Action:

http://bit.ly/2AawDX5

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Get to Know the Author

Gabor Szauer graduated from Full Sail University with a bachelor's degree in game development. He has been making video games professionally since 2010. He has worked on games for the Nintendo 3DS, Xbox 360, browser-based games, as well as games for iOS and Android. Gabor loves to teach, especially game development and programming. He has previously written the Game Physics Cookbook and is looking forward to producing much more content for those who want to learn

Other books by the authors

Game Physics Cookbook

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781789343229

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