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MacOS build instructions are building unopenable file #1387
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Are you having the same issue as this?
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I got past this stage by running
I'd like to get to the bottom of why I need to sign it, but I now have another problem: Failed loading SDL2 library |
I think modern macOS versions require all executables to be signed (either a temporary developer signature or a permanent paid signature). Would be nice if it showed an error instead of a crash though. Do these builds work for you: https://macsourceports.com/game/xcomufo
Are you using the original SDL1.2 or sdl12-compat? sdl12-compat requires SDL2, as it's just a compatibility shim. |
In order to fix this issue you should install SDL2 lib. |
@avandriets I have SDL2 installed, both the framework under @SupSuper I may get in touch with them actually. I'm using sdl12-compat, yes. |
I followed your intructions in Readme file, but when I try to open the built file, it crashes immediately.
App openxcom quit unexpectedly.
Ignore / Report
Using MacBook Pro 14" with M1 PRO chip.
Any advise how to build it properly?
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