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Grenade smoke is stopped from spreading when in shouldn't #1321

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MarkusRamikin opened this issue Mar 14, 2021 · 3 comments
Open

Grenade smoke is stopped from spreading when in shouldn't #1321

MarkusRamikin opened this issue Mar 14, 2021 · 3 comments
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@MarkusRamikin
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MarkusRamikin commented Mar 14, 2021

Fences, low hedges, broken inner walls of a UFO, behave like solid walls in that they stop the smoke grenade's cloud from expanding. In the original game smoke spread as you'd expect, unimpeded by such terrain features.

@MarkusRamikin
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Also some types of urban floor tiles, apparently.

@katastic
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A quick glance at the smoke code, it looks like it uses the same code for explosions (just no call to a startfire/setfire function) with no provision/alteration for smoke. It's been two decades since I played legit xcom so I can't go on experience. Is there a screenshot or Lets Play video of this correct behavior?

@MeridianOXC
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In OG, smoke goes through everything, even solid UFO walls, buildings, etc.
I assume OpenXcom wanted to fix that.
Assigning to Warboy to clarify.
I personally would prefer if smoke was stopped by fences over smoke not being stopped by anything.

@MeridianOXC MeridianOXC added the Confirmed Reproduced but not fixed yet label Aug 9, 2022
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