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With a freshly compiled latest-master build of OpenXcom on a macOS Catalina laptop, I see the following behaviour when I run the program in a window in OpenGL mode:
No matter how large I make the window, it will only use the bottom left quarter of it. OpenGL + fullscreen mode works correctly. Software rendering also works correctly in both windowed and fullscreen mode, but is unusably slow.
There's nothing particularly noteworthy in the logs:
[13-03-2021_22-30-26] [INFO] SDL initialized successfully.
[13-03-2021_22-30-26] [INFO] SDL_mixer initialized successfully.
[13-03-2021_22-30-26] [INFO] requested file not found: openxcom.png
[13-03-2021_22-30-26] [INFO] Detected locale: nl_NL.UTF-8
[13-03-2021_22-30-26] [INFO] Attempting to set display to 1280x800x32...
[13-03-2021_22-30-27] [INFO] Display set to 1280x800x32.
The text was updated successfully, but these errors were encountered:
With a freshly compiled latest-master build of OpenXcom on a macOS Catalina laptop, I see the following behaviour when I run the program in a window in OpenGL mode:
No matter how large I make the window, it will only use the bottom left quarter of it. OpenGL + fullscreen mode works correctly. Software rendering also works correctly in both windowed and fullscreen mode, but is unusably slow.
There's nothing particularly noteworthy in the logs:
The text was updated successfully, but these errors were encountered: