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Launch Clear Sky #382

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35 of 49 tasks
Xottab-DUTY opened this issue Mar 29, 2019 · 24 comments
Open
35 of 49 tasks

Launch Clear Sky #382

Xottab-DUTY opened this issue Mar 29, 2019 · 24 comments
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AI Artificial Intelligence Clear Sky This can affect Clear Sky compatibility, or related to this game. Developer Experience Engine's programmer experience Gameplay Help wanted Modmaker Experience Modmaker experience with OpenXRay Player Experience Renderer UI
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@Xottab-DUTY
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Xottab-DUTY commented Mar 29, 2019

Call of Pripyat engine which we are using wasn't changed too much since Clear Sky.

We can launch it! Lets do this!

Status:

  • Alpha (many bugs, crashes, you can't finish the game)
  • Beta (bugs, crashes, but you can finish the game)
  • Release Candidate (there are minor bugs, from a few to none crashes, game is stable finishable)
  • Release (game is stable)

Tasks:

@Xottab-DUTY Xottab-DUTY added this to To do in Main flow via automation Mar 29, 2019
@Xottab-DUTY Xottab-DUTY moved this from To do to In progress in Main flow Mar 30, 2019
@Xottab-DUTY Xottab-DUTY self-assigned this Mar 31, 2019
@collectioner
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@Xottab-DUTY please, create a small instruction how we can launch it. Simply copy binaries from OXR and replace original? Need guide.

@Xottab-DUTY Xottab-DUTY added Developer Experience Engine's programmer experience and removed Enhancement labels Apr 28, 2019
@Xottab-DUTY
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Launch it as usual with this gamedata:
gamedata.zip

@Xottab-DUTY
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Main menu was launched quite a few months ago, but if someone interested:

ss_Султан_05-05-19_12-17-13_(mainmenu)
(You can see red text on top of the screenshot, that's because screenshot was made on a Mixed build)

Xottab-DUTY referenced this issue May 7, 2019
Replaced boilerplate code with UIHelper functions

// XXX: Support stringized (trade_btn, upgrade_btn, exit_btn) callbacks
// To support it we just should check that it doesn't called twice
Xottab-DUTY referenced this issue May 7, 2019
For example, you can create loading screen like in SoC/CS with this
feature
Xottab-DUTY referenced this issue May 7, 2019
Now it can set level logos from Clear Sky and Shadow of Chernobyl
Xottab-DUTY referenced this issue May 7, 2019
Now you can launch Clear Sky (only main menu for now)
@donizettilorenzo
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Any updates for CS and the new engine?

Xottab-DUTY added a commit that referenced this issue Feb 10, 2024
Lua scripts will now use CUIStatic too
Xottab-DUTY added a commit that referenced this issue Feb 11, 2024
Xottab-DUTY added a commit that referenced this issue Feb 11, 2024
I just returned Clear Sky code and it fixed some text misplacements even
in COP.

Why GSC changed this in COP?
Xottab-DUTY added a commit that referenced this issue Feb 12, 2024
Xottab-DUTY added a commit that referenced this issue Feb 13, 2024
It's not needed because we have SetVTextAlignment
Xottab-DUTY added a commit that referenced this issue Feb 22, 2024
Also, returned CUIMiniMap pointer instead of CUICustomMap (reverts
excess change from 4b1d592)
Xottab-DUTY added a commit that referenced this issue Mar 3, 2024
It should only be used in multiplayer

Moved case ALife::eHitTypePhysicStrike in CPHMovementControl::ApplyHit a
bit lower. (cosmetical change)
Xottab-DUTY added a commit that referenced this issue Mar 3, 2024
…ettings (#382)

In original SOC/CS, interval was only set in stat_font, so GSC removed
reading of these config values in COP and just set interval manually.
But reading from config is generally better. Plus, mods could use
interval, so let's return this code.
antoncxx pushed a commit to antoncxx/xray-16 that referenced this issue Mar 5, 2024
…y#382)

It should only be used in multiplayer

Moved case ALife::eHitTypePhysicStrike in CPHMovementControl::ApplyHit a
bit lower. (cosmetical change)
antoncxx pushed a commit to antoncxx/xray-16 that referenced this issue Mar 5, 2024
…ettings (OpenXRay#382)

In original SOC/CS, interval was only set in stat_font, so GSC removed
reading of these config values in COP and just set interval manually.
But reading from config is generally better. Plus, mods could use
interval, so let's return this code.
Xottab-DUTY added a commit that referenced this issue Apr 7, 2024
…ts (#382)

It's always false because BattlEye is proprietary technology and it's
support in S.T.A.L.K.E.R. was discontinued anyway.
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Labels
AI Artificial Intelligence Clear Sky This can affect Clear Sky compatibility, or related to this game. Developer Experience Engine's programmer experience Gameplay Help wanted Modmaker Experience Modmaker experience with OpenXRay Player Experience Renderer UI
Projects
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