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I have a possible enhancement suggestion for the Human Component. I'd like to be able to change the head (or neck) fore/aft angle. Kind of like a head nod position.
When setting the Human in a seated reclined position it would be nice to be able to change the neck/head angle to lean the head forward as though there was a head rest. This would allow me to get the eye into the correct position so that I can then put the instrument panel at the proper down vision angle.
Clearly this is just something that would be nice and not critical.
The text was updated successfully, but these errors were encountered:
I know that this is an old request, but I would like to second the request. I am working a design that is a human powered vehicle and this would be useful for that effort of initial sizing and placement of the person. I know that it is not critical, and I am grateful for this tool to help do the sizing in the first place!
Here is a picture of the condition as modeled today. It would be nice to pivot the head about the neck as well as pivot the chin down.
One other thing that could be nice on this is to be able to rotate the hand position along the axis of the forearm such that the hand could be in the vertical position as if it were holding a stick be it a center stick or a side stick.
I have a possible enhancement suggestion for the Human Component. I'd like to be able to change the head (or neck) fore/aft angle. Kind of like a head nod position.
When setting the Human in a seated reclined position it would be nice to be able to change the neck/head angle to lean the head forward as though there was a head rest. This would allow me to get the eye into the correct position so that I can then put the instrument panel at the proper down vision angle.
Clearly this is just something that would be nice and not critical.
The text was updated successfully, but these errors were encountered: