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#8226 puts the framework in place to be able to fix this. A subsequent PR will be able to add an actor disposed trigger, which will be called from all situations that cause an actor to be permanently removed from the world (dying, dying in a transport, selling, etc).
A subsequent PR will be able to add an actor disposed trigger, which will be called from all situations that cause an actor to be permanently removed from the world (dying, dying in a transport, selling, etc).
I believe the above is done now. Problem is an actor reference won't transfer on transformation, in this case MCV to Conyard and back.
the mcv disposed trigger could check the map for the presence of a construction yard, and attach a new trigger to that (and vice versa)? If a replacement isn't found, fail.
Version: Playtest 20150524
Mission: Intervention (Red Alert)
Steps to reproduce:
This should fail the mission but doesn't.
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