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Carryall spawned as starting units or via script are not flying Idle #21305

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Porenutak opened this issue Jan 17, 2024 · 3 comments · May be fixed by #21366
Open

Carryall spawned as starting units or via script are not flying Idle #21305

Porenutak opened this issue Jan 17, 2024 · 3 comments · May be fixed by #21366
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@Porenutak
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version: bleed

Testcase:
carrytest.zip

@Porenutak Porenutak added the Bug label Jan 17, 2024
@PunkPun
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PunkPun commented Jan 17, 2024

I suppose we could give call TakeIff activity to starting units #21076

@PunkPun
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PunkPun commented Jan 17, 2024

or it might actually make more sense to spawn aircraft at cruise altitude

@abcdefg30
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Yes that would be the preferred solution.

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3 participants