Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

If an agent is hit by an explosion while executing remaining orders in turn based mode, control sometimes returns to the player #1419

Open
dethstryke01 opened this issue Apr 17, 2024 · 4 comments
Labels
Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Pathfinding An issue relating to pathfinding of units UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer

Comments

@dethstryke01
Copy link

This situation reminds me a bit of a thing/bug that existed in the original where you could regain control of units while they were executing remaining orders just by clicking on them (I vote for bringing that back!).

https://youtu.be/ZhX-Bd77heM?t=1457
save 36.zip

OpenApoc 20240410
Extended Weapons Mod 9.01
Falcon Weapons Platform 1.4
Windows 10 22H2
OpenApoc_settings.zip

@FilmBoy84 FilmBoy84 added !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer Pathfinding An issue relating to pathfinding of units Battlescape An issue relating to something in the battle overview part of Apocalypse labels May 7, 2024
@FilmBoy84
Copy link
Collaborator

Agreed, being able to manually break execution of remaining orders is really quite important as a feature

Especially as you will see the aliens break the turn flow in the OG during reaction actions - for example being spotted by a player control of the game is sometimes taken away to allow the alien to flee and they can change their original course of this action if they run into another player unit

@dethstryke01
Copy link
Author

When I'm playing the original I forget to move people who have remaining orders all the time, so it's nice to be able to regain control of them while they're moving and even check a second time to see if I've forgotten anyone else. It was never clear to me whether this was intended or a bug in the game.

@FilmBoy84
Copy link
Collaborator

It's definitely a feature - and one offered to "all sides" when things are working as intended, hence my above example
I think the intent was to make TB more "fluid" and dynamic than the simple reaction fire stuff we saw in UFO/TFTD
There's a lot more freedom with what TUs can be spent on both with remaining orders and reactions

@dethstryke01
Copy link
Author

Cool. If it's not a bug, I think it should be added to OpenApoc. I'll make a video showing a few examples of how it works and post a feature request.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Pathfinding An issue relating to pathfinding of units UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
Projects
None yet
Development

No branches or pull requests

2 participants