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CreateLayer (unint32_t) vs SetLayerXxxx (uint8_t) - Why the difference? #299

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RoryBecker opened this issue Oct 14, 2022 · 0 comments
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@RoryBecker
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Just wondering really.

Is there a reason why we are apparently capable of creating 2^32 layers, but we can only easily manipulate address 2^8 of them?

I'm not sure why we'd need so many as either can produce, but I'm curious about the thinking behind the decision.

Did I misunderstand something?

I'm relatively new to C++, and if I've misunderstood, I'd appreciate someone setting me straight. Thanks

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