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Possible exploit technique needs to be considered #6

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OneLiteFeather opened this issue Jul 14, 2023 · 1 comment
Open

Possible exploit technique needs to be considered #6

OneLiteFeather opened this issue Jul 14, 2023 · 1 comment
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bug Something isn't working feature request The creator suggests a new feature

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@OneLiteFeather
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Description

As in https://gitlab.com/Trafalcraft/antiRedstoneClock/-/issues/23 it is mentioned that a "redstone-wire network" can be abused in combination of anti redstone plugin solutions to create lag and possible server crash.

How it is working

At the moment, the logic of ARC-R is similar to this project. Every redstone source that can send and receive redstone signals is considered to be a redstone clock.

Suggestion

Possible pathfinding or search algorithm to minimise object creation, also not dropping everything (that could be abused further) if the redstone clock is too huge. Chunk-wise redstone clock detection (or even with regions like in Folia) was my first thought.

@OneLiteFeather OneLiteFeather added bug Something isn't working feature request The creator suggests a new feature high priority This issue blocks the functionality of this plugin (it won't load on start) labels Jul 14, 2023
@OneLiteFeather
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Another addition:
If ARC-R changes detection to a likely chunkwise approach, we might be able to minimise chat spam as mentioned here: https://gitlab.com/Trafalcraft/antiRedstoneClock/-/issues/17
This also could be a different issue but also be considered for this issue

@OneLiteFeather OneLiteFeather removed the high priority This issue blocks the functionality of this plugin (it won't load on start) label Mar 5, 2024
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