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Right now Scene's scripts and boot.lua do not have the same capabilities as a real GameObject (they don't have any Local.Init and can't use event listeners as easily as real GameObjects).
After the Scene / GameObject merge, it would be better to have a "Main" Scene running the boot.lua so you can use everything you are used to.
The text was updated successfully, but these errors were encountered:
Right now Scene's scripts and
boot.lua
do not have the same capabilities as a real GameObject (they don't have any Local.Init and can't use event listeners as easily as real GameObjects).After the Scene / GameObject merge, it would be better to have a "Main" Scene running the boot.lua so you can use everything you are used to.
The text was updated successfully, but these errors were encountered: