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Extraneous motion when preforming pick and place action has been an issue for the tictactoe game. The grasp message has fields for pre_grasp_approach (direction and distance), post_grasp_retreat and defines a pre_grasp pose for the location/orientation. The moveit documentation defines collsion objects for the move_group.pick function as well as the pick/place grasp messages to execute. Currently the O's for the tictactoe game are not imported as objects into the environment.
There is a moveit_tutorial for pick and place in cpp. There is also a grasp tutorial page that goes more in depth about the grasp pipeline.
This solution may be more complex than is needed for tictactoe; however, it seems like it could fix the extraneous movements issue at the key moments for picking and placing objects.
The text was updated successfully, but these errors were encountered:
Extraneous motion is still an issue for game movement (Example). Final positions are correct but motion to pickup/placement is unreliable. Further investigation of Pilz motion planner could result in solution.
LuisC18
changed the title
Investigating moveit_grasps
Extraneous Robot motion path
Mar 4, 2022
Extraneous motion when preforming pick and place action has been an issue for the tictactoe game. The grasp message has fields for pre_grasp_approach (direction and distance), post_grasp_retreat and defines a pre_grasp pose for the location/orientation. The moveit documentation defines collsion objects for the move_group.pick function as well as the pick/place grasp messages to execute. Currently the O's for the tictactoe game are not imported as objects into the environment.
There is a moveit_tutorial for pick and place in cpp. There is also a grasp tutorial page that goes more in depth about the grasp pipeline.
This solution may be more complex than is needed for tictactoe; however, it seems like it could fix the extraneous movements issue at the key moments for picking and placing objects.
The text was updated successfully, but these errors were encountered: