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weird conversion issue #1

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juliangums opened this issue Apr 20, 2017 · 6 comments
Open

weird conversion issue #1

juliangums opened this issue Apr 20, 2017 · 6 comments

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@juliangums
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Looks like the model gets messed up somehow.
here the model as it appears in and online viewer. Looks very much like in SketchUp:
3dviewer

now loaded by mapbox after conversion
on map

What am I doing wrong?

@kekscom
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kekscom commented Apr 20, 2017

You could check whether your OBJ file is triangulated.
Otherwise, without sample files and/or a test application there is very little chance of help.

@juliangums
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Just using the normal Mapbox GL

test.zip

@kekscom
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kekscom commented Apr 20, 2017

What I thought, faces are not triangulated. You need to do that first.
Usually when saving an OBJ file.

@kekscom kekscom closed this as completed Apr 20, 2017
@juliangums
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That did work! Amazing! Dankeschön!

@juliangums
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Sry to bother you again, but I'm stuck. Any idea why this triangulated file takes infinitely long to convert?
model.zip

@kekscom
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kekscom commented May 18, 2017

This time it's hard to tell.
Perhaps it is about size, in terms of number of vertices and also extent of contained meshes.
Could you try to split this into smaller chunks and retest?

@kekscom kekscom reopened this May 18, 2017
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