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[Godot 4.0] Shader only works if the mesh is pointing towards Z+ #3
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Changing Pointing it towards X- or X+ also makes it not work. |
Hello @kimamb , I am aware of the issue, and already working on the fix, I am trying to simplify the new implementation so it can perform well in large scenes. |
Thank you very much. I am looking forward for the update! |
Thank you for using it. |
@kimabjorkede Hi, the new update is UP, can you try it? |
Now its like this: Godot_v4.0-beta3_mono_win64_2022-10-20_01-59-04.mp4 |
Mesh pointing towards positive Z:
Mesh pointing towards negative Z:
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