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This is due to a bug in FG where wrong unit is used in drag computation so they do not slow down as fast as they should.
Will temp. fix this by using wrong units in F-16 gun sights also.
In AIBallistic.cxx it does this calc with speed being in KT, but it should be in FPS:
speed -= (Cdm * 0.5 * rho * speed * speed * _drag_area/_mass) * dt;
rho is in slugs/ft3 _drag_area is in ft2 _mass is in slugs Cdm is unitless dt is in s
The text was updated successfully, but these errors were encountered:
HUD: Workaround for issue #597, this should make gunsights finally ma…
8723e3d
…tch up with FGs bullets.
Have committed a workaround for this.
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HUD: More workaround for rest of issue #597
2e2da73
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This is due to a bug in FG where wrong unit is used in drag computation so they do not slow down as fast as they should.
Will temp. fix this by using wrong units in F-16 gun sights also.
In AIBallistic.cxx it does this calc with speed being in KT, but it should be in FPS:
speed -= (Cdm * 0.5 * rho * speed * speed * _drag_area/_mass) * dt;
rho is in slugs/ft3
_drag_area is in ft2
_mass is in slugs
Cdm is unitless
dt is in s
The text was updated successfully, but these errors were encountered: