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Narnach-SSF.filter
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Narnach-SSF.filter
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# Narnach's Unified SSF Loot filter
# =================================
#
# Last updated on 25 July 2021
#
# This filter aims to unify my leveling and maps filters. The "Continue" filter rule should help to make it more compact as well.
#
# TODO: Start generating large parts of this because it's tedious as hell to do so manually.
#
# This loot filter has its home here: https://github.com/Narnach/path_of_exile_loot_filters
# Remember to check it out for updates (especially at the start of a league), or for other loot filters (such as one for Leveling, Maps and a Strict version).
#
# A good place to hide items you don't want for your character is in the CUSTOM section below.
################################################################################
# Highlights orthogonal to core factors to show/hide items
# These are enough to colorize an item, but not to actually decide to show or hide it
# Everything must "Continue"
# Last one wins, so most important/rare ones go last
################################################################################
# Catch-all: mark *all* items as unfiltered.
# This means we can use Continue filters afterwards to setup new "defaults",
# which we can then override or use non-COntinue filters to actually make a decision.
Show
MinimapIcon 0 Red Kite
PlayEffect Red Temp
SetFontSize 45
Continue
### RGB / Chromatic items
# They all get a green color + beam
Show
SocketGroup RGB
SetBorderColor 0 255 0
SetBackgroundColor 0 168 0 127
MinimapIcon 2 Green Pentagon
PlayEffect Green Temp
SetFontSize 35
Continue
### Corruption
# Is it corrupted?
Show
Corrupted True
SetBorderColor 127 0 0
MinimapIcon 2 Brown Pentagon
PlayEffect Brown Temp
SetFontSize 35
Continue
# Having actual corrupted modifiers is much more special than only being corrupted
Show
CorruptedMods >= 1
SetBorderColor 255 0 0
MinimapIcon 2 Brown Pentagon
PlayEffect Brown Temp
SetFontSize 40
Continue
# Currency of all sorts has a golden background
Show
Class Currency
SetBackgroundColor 63 48 0 192
Continue
################################################################################
# Baseline items to always show
#
# These items are divided into tiers which mirror item rarity:
# - Top tier have orange/gold outlines, beams and map icons. You see them rarely.
# - High tier have yellow outlines and show up every few areas if you're lucky.
# - Medium tier have blue outlines are drop a few times each area.
# - Low tier has white outlines and drop frequently each area.
# - Trash tier has no outline because they are too plentiful to waste your attention.
#
# In maps you're assumed to have a decent supply of lower tier currency,
# so they are down-shifted in appearance. Part 2 of the story down-shifts some items as well.
#
# Most items in lower tiers are mentioned by name, so new additions are automatically
# added in high tiers until they get downshifted if common enough.
################################################################################
################################################################################
# Maps
################################################################################
# Unique: top tier
# Relevance tier
# TX: high tier in AreaLevel < X (tier upgrade)
# TX: mid tier in same tier (same tier)
# TX: low tier in tier + 1 (downgrade white in yellow, yellow in red)
# TX: trash tier in tier + 2 (white maps in red maps)
#
# Relevance tier high/mid/low = beam color + minimap + fontsize + sound + border color
# Map tier = background color
# Rarity = text color
# Map Fragment is textually a subset of Map, so it needs to go before.
# Sacrifice pieces
Show
Class "Map Fragment"
BaseType "Sacrifice at"
SetFontSize 40
SetBorderColor 255 127 0
SetBackgroundColor 127 64 0
SetTextColor 255 127 0
PlayAlertSound 3 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
# Scarabs
Show
Class "Map Fragment"
BaseType Scarab
SetBorderColor 255 63 127
SetTextColor 255 63 127
SetBackgroundColor 255 192 192
SetFontSize 40
PlayAlertSound 3 250
MinimapIcon 1 Pink Raindrop
PlayEffect Pink
# Catch-all map fragments
# Includes 3.14's Sacred Blossom
Show
Class "Map Fragment"
SetFontSize 40
SetBorderColor 255 255 0
PlayAlertSound 3 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
# Top-tier rarity
Show
Class "Misc Map Item"
BaseType "Reliquary Key", "Vaal Reliquary Key"
SetBorderColor 160 80 0
SetTextColor 160 80 0
SetBackgroundColor 195 165 127
SetFontSize 45
MinimapIcon 0 Orange Star
PlayAlertSound 4 300
PlayEffect Orange
# Regular rarity
# Includes:
# Chronicle of Atzoatl
# Inscribed Ultimatum
Show
Class "Misc Map Item"
SetFontSize 40
SetBorderColor 255 255 0
PlayAlertSound 3 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
# Maps: unique, top-tier
Show
Class Map
Rarity Unique
SetBorderColor 160 80 0
SetTextColor 160 80 0
SetBackgroundColor 195 165 127
SetFontSize 45
MinimapIcon 0 Orange Circle
PlayAlertSound 4 300
PlayEffect Orange
# No Continue
## Rarity
Show
Class Map
Rarity Normal
SetTextColor 255 255 255
Continue
Show
Class Map
Rarity Magic
SetTextColor 0 0 255
Continue
Show
Class Map
Rarity Rare
SetTextColor 255 255 0
Continue
## Defaults for each map tier
# Red maps
Show
Class Map
SetBackgroundColor 127 0 0 192
Continue
# Yellow maps
Show
Class Map
MapTier <= 10
SetBackgroundColor 222 222 127 192
Continue
# White maps
Show
Class Map
MapTier <= 5
SetBackgroundColor 255 255 255 192
Continue
## Tier upgrades
# T1
Show
Class Map
MapTier 1
AreaLevel < 68
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T2
Show
Class Map
MapTier 2
AreaLevel < 69
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T3
Show
Class Map
MapTier 3
AreaLevel < 70
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T4
Show
Class Map
MapTier 4
AreaLevel < 71
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T5
Show
Class Map
MapTier 5
AreaLevel < 72
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T6
Show
Class Map
MapTier 6
AreaLevel < 73
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T7
Show
Class Map
MapTier 7
AreaLevel < 74
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T8
Show
Class Map
MapTier 8
AreaLevel < 75
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T9
Show
Class Map
MapTier 9
AreaLevel < 76
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T10
Show
Class Map
MapTier 10
AreaLevel < 77
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T11
Show
Class Map
MapTier 11
AreaLevel < 78
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T12
Show
Class Map
MapTier 12
AreaLevel < 79
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T13
Show
Class Map
MapTier 13
AreaLevel < 80
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T14
Show
Class Map
MapTier 14
AreaLevel < 81
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T15
Show
Class Map
MapTier 15
AreaLevel < 82
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T16
Show
Class Map
MapTier 16
AreaLevel < 83
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
# T17+ (future proof catch-all)
Show
Class Map
MapTier >= 17
AreaLevel < 84
SetBorderColor 255 0 0
SetFontSize 40
MinimapIcon 0 Red Circle
PlayAlertSound 3 275
PlayEffect Red
## White maps in each map tier
# White maps in white maps
Show
Class Map
MapTier <= 5
AreaLevel <= 72
SetBorderColor 255 255 127
SetFontSize 35
MinimapIcon 1 Yellow Circle
PlayAlertSound 3 250
PlayEffect Yellow
# White maps in yellow maps
Show
Class Map
MapTier <= 5
AreaLevel <= 77
SetBorderColor 255 255 255
SetFontSize 32
MinimapIcon 2 Blue Circle
PlayAlertSound 3 225
PlayEffect Blue
# White maps in red maps
Show
Class Map
MapTier <= 5
AreaLevel > 77
SetBorderColor 127 127 127
SetFontSize 30
MinimapIcon -1
PlayAlertSound 3 200
PlayEffect White Temp
## Yellow maps in each map tier
# Yellow maps in white maps: caught via tier upgrades above
# Yellow maps in yellow maps
Show
Class Map
MapTier <= 10
AreaLevel <= 77
SetBorderColor 255 255 127
SetFontSize 35
MinimapIcon 1 Yellow Circle
PlayAlertSound 3 250
PlayEffect Yellow
# Yellow maps in red maps
Show
Class Map
MapTier <= 10
AreaLevel > 77
SetBorderColor 255 255 255
SetFontSize 32
MinimapIcon 2 Blue Circle
PlayAlertSound 3 225
PlayEffect Blue
## Red maps in each map tier
# Red maps in white maps: caught via tier upgrades above
# Red maps in yellow maps: caught via tier upgrades above
# Red maps in red maps
Show
Class Map
MapTier >= 11
AreaLevel > 77
SetBorderColor 255 255 127
SetFontSize 35
MinimapIcon 1 Yellow Circle
PlayAlertSound 3 250
PlayEffect Yellow
################################################################################
### Trash tier items: you pick it up when it's next to you
### These are common enough to drop more than 10x per map
### Size 30 text + no map icon + no sound + no beam effect
### Primary color: grey (127 127 127)
################################################################################
## Currency: Scrolls
# In maps these are so plentiful they should not stand out
Show
Class Currency
BaseType "Portal Scroll" "Scroll of Wisdom"
AreaLevel >= 68
SetFontSize 30
MinimapIcon -1
PlayAlertSound None
PlayEffect None
# In Part 2 of the story they can be de-emphasized a bit.
Show
Class Currency
BaseType "Portal Scroll" "Scroll of Wisdom"
AreaLevel >= 45
SetFontSize 32
MinimapIcon -1
PlayAlertSound None
PlayEffect None
################################################################################
### Low tier items: you pick it up when it's on your screen
### These items are common enough to drop 2-10x per map
### Effect: Size 35 text + no map icon + no sound + temp beam effect
### Primary color: white (255 255 255)
################################################################################
# "Chromatic" recipe items for larger items stop showing in part 2 of the campaign
# This can be overridden by other properties, such as 6-links or good rares/craft bases
Hide
SocketGroup RGB
ItemLevel > 45
Height = 4
Width = 2
SetFontSize 35
MinimapIcon -1
PlayEffect None
Continue
# Scrolls in Part 1 can stand out a bit; you still need them a lot
Show
Class Currency
BaseType "Portal Scroll" "Scroll of Wisdom"
SetFontSize 35
SetBorderColor 255 255 255
MinimapIcon -1
PlayEffect White Temp
# Low tier currency up to Orb of Alteration: de-emphasize in Part 2
Show
Class Currency
BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone" "Orb of Augmentation" "Armourer's Scrap"
AreaLevel >= 45
SetFontSize 35
SetBorderColor 255 255 255
MinimapIcon -1
PlayEffect White Temp
# Low tier shards
Show
Class Currency
BaseType "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
SetFontSize 35
SetBorderColor 255 255 255
MinimapIcon -1
PlayEffect White Temp
# Magic Jewels: Continue because of Abyss/Cluster jewels later on
Show
Class Jewel
Rarity < Rare
SetFontSize 35
SetBorderColor 255 255 255
MinimapIcon -1
PlayEffect White Temp
Continue
# Superior Quality gems: ideally you turn these into quality currency
Show
Class Gem Flask
Quality >= 1
SetFontSize 35
SetBorderColor 127 255 255
SetBackgroundColor 32 63 63
MinimapIcon 2 White Triangle
PlayEffect White Temp
Continue
################################################################################
### Mid tier items: you'd walk a few screens to pick it up
### Rarity: you see these once per 1-2 maps (on average)
### Effect: Size 38 text + size 2 map icon + positional sound 250 + beam effect
### Primary color: blue (0 0 255)
################################################################################
## Map / area specific base items
Show
BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Convoking Wand" "Seaglass Amulet" "Fugitive Boots" "Apothecary's Gloves" "Artillery Quiver" "Iolite Ring"
SetFontSize 38
SetBorderColor 127 255 255
MinimapIcon 2 Cyan Star
PlayEffect Cyan Temp
PlayAlertSoundPositional 5 250
## Map-influenced items
Show
HasInfluence Shaper
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 0 63 63
MinimapIcon 2 Cyan Star
PlayEffect Cyan
PlayAlertSoundPositional 5 250
Show
ShaperItem True
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 0 63 63
MinimapIcon 2 Cyan Star
PlayEffect Cyan
PlayAlertSoundPositional 5 250
Show
HasInfluence Elder
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 0 63 63
MinimapIcon 2 Cyan Star
PlayEffect Cyan
PlayAlertSoundPositional 5 250
Show
ElderItem True
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 0 63 63
MinimapIcon 2 Cyan Star
PlayEffect Cyan
PlayAlertSoundPositional 5 250
Show
HasInfluence Crusader
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 0 63 63
MinimapIcon 2 Cyan Star
PlayEffect Cyan
PlayAlertSoundPositional 5 250
Show
HasInfluence Hunter
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 0 63 63
MinimapIcon 2 Cyan Star
PlayEffect Cyan
PlayAlertSoundPositional 5 250
Show
HasInfluence Redeemer
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 0 63 63
MinimapIcon 2 Cyan Star
PlayEffect Cyan
PlayAlertSoundPositional 5 250
Show
HasInfluence Warlord
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 0 63 63
MinimapIcon 2 Cyan Star
PlayEffect Cyan
PlayAlertSoundPositional 5 250
## 6-socket items, links <= 4 (orb fodder)
Show
Sockets >= 6
LinkedSockets <= 4
Rarity < Unique
SetBorderColor 200 200 255
SetBackgroundColor 100 100 150
SetFontSize 38
MinimapIcon 2 Blue Pentagon
PlayAlertSoundPositional 3 250
PlayEffect Blue
# Divination Cards: common (drops most maps/many areas) or poor reward
Show
Class Card
BaseType "Lantador's Lost Love" "Rain of Chaos" "Her Mask" "The Carrion Crow" "The King's Blade" "The Metalsmith's Gift"
SetBorderColor 100 100 200
SetFontSize 38
MinimapIcon 2 Blue Square
PlayAlertSoundPositional 3 250
PlayEffect Blue
# "Chromatic" recipe items with at most a 3x2 size
Show
SocketGroup RGB
Sockets < 6
Height < 4
SetFontSize 38
MinimapIcon 2 Green Circle
PlayAlertSoundPositional 9 150
PlayEffect Green
# Currency: pre-maps low tier (armour scraps, whetstones, transmutes)
Show
Class Currency
BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone" "Orb of Augmentation" "Armourer's Scrap"
AreaLevel < 68
SetFontSize 38
SetBorderColor 127 127 255
SetTextColor 127 127 255
SetBackgroundColor 64 64 127 192
MinimapIcon 2 Blue Star
PlayAlertSoundPositional 9 250
PlayEffect Blue
# Currency: always mid tier
Show
Class Currency
BaseType Splinter "Chromatic Orb" "Perandus Coin" "Rogue's Marker" "Silver Coin"
SetFontSize 38
SetBorderColor 127 127 255
SetTextColor 127 127 255
SetBackgroundColor 64 64 127 192
MinimapIcon 2 Blue Star
PlayAlertSoundPositional 9 250
PlayEffect Blue
# Mid-tier shards
Show
Class Currency
BaseType "Chaos Shard" "Regal Shard" "Engineer's Shard"
SetFontSize 38
SetBorderColor 127 127 255
SetTextColor 127 127 255
SetBackgroundColor 64 64 127 192
MinimapIcon 2 Blue Star
PlayAlertSoundPositional 9 250
PlayEffect Blue
# Oils
# 0.5c in value
Show
Class Currency
BaseType "Sepia Oil" "Clear Oil" "Verdant Oil" "Amber Oil"
AreaLevel >= 68
SetFontSize 36
SetBorderColor 168 168 255
SetTextColor 168 168 255
SetBackgroundColor 64 64 127 192
MinimapIcon 2 Blue Star
PlayAlertSoundPositional 9 225
PlayEffect Blue
# 1c in value
Show
Class Currency
BaseType "Violet Oil" "Teal Oil" "Indigo Oil" "Azure Oil"
AreaLevel >= 68
SetFontSize 37
SetBorderColor 127 127 255
SetTextColor 127 127 255
SetBackgroundColor 64 64 127 192
MinimapIcon 2 Blue Star
PlayAlertSoundPositional 9 250
PlayEffect Blue
# 3c in value
Show
Class Currency
BaseType "Crimson Oil" "Black Oil"
SetFontSize 38
SetBorderColor 255 255 0
SetTextColor 255 255 0
SetBackgroundColor 127 127 0 192
MinimapIcon 1 Yellow Star
PlayAlertSoundPositional ShGeneral 275
PlayEffect Yellow
# Most expensive oils: Opalescent, Silver, Golden.
# Includes the Tainted Oil added in 3.14
Show
Class Currency
BaseType Oil
SetFontSize 40
SetBorderColor 255 168 0
SetTextColor 255 168 0
SetBackgroundColor 127 64 0 255
MinimapIcon 0 Orange Star
PlayAlertSoundPositional ShGeneral 300
PlayEffect Orange
# Essences: fall through to rare drop while it's the highest tier, show blue after
Show
Class Currency
BaseType Essence
SetFontSize 35
SetBorderColor 127 127 255
SetTextColor 127 127 255
SetBackgroundColor 64 64 127 192
MinimapIcon 2 Blue Star
PlayAlertSoundPositional 9 250
PlayEffect Blue
Continue
Show
Class Currency
BaseType "Whispering Essence"
AreaLevel >= 12
Show
Class Currency
BaseType "Muttering Essence"
AreaLevel >= 30
Show
Class Currency
BaseType "Weeping Essence"
AreaLevel >= 48
Show
Class Currency
BaseType "Wailing Essence"
AreaLevel >= 68
# Currency: mid tier from Part 2
Show
Class Currency
BaseType "Orb of Chance" "Jeweller's Orb"
AreaLevel >= 45
SetFontSize 38
SetBorderColor 127 127 255
SetTextColor 127 127 255
SetBackgroundColor 64 64 127 192
MinimapIcon 2 Blue Star
PlayAlertSoundPositional 9 250
PlayEffect Blue
# Currency: maps mid tier (most currency up to Orb of Alchemy, high-tier fragments)
Show
Class Currency
BaseType "Glassblower's Bauble"
AreaLevel >= 68
SetFontSize 38
SetBorderColor 127 127 255
SetTextColor 127 127 255
SetBackgroundColor 64 64 127 192
MinimapIcon 2 Blue Star
PlayAlertSoundPositional 9 250
PlayEffect Blue
# Superior Quality gems: ideally you turn these into quality currency
Show
Class Gem Flask
Quality >= 10
SetFontSize 38
SetBorderColor 127 255 255
SetBackgroundColor 64 127 127
MinimapIcon 2 Blue Triangle
PlayAlertSoundPositional 9 250
PlayEffect Blue
Continue
# Drop-only gems
# Vaal Gems
Show
Class Gem
BaseType "Vaal"
SetFontSize 38
MinimapIcon 2 Brown Triangle
PlayAlertSoundPositional 9 250
PlayEffect Brown
# Can't buy these gems, so highlight:
# http://pathofexile.gamepedia.com/List_of_drop-only_gems
Show
Class Gem
BaseType "Empower" "Enlighten" "Enhance" "Portal" "Block Chance Reduction" "Vaal Breach"
SetFontSize 38
SetBorderColor 127 127 255
MinimapIcon 2 Blue Triangle
PlayAlertSoundPositional 9 250
PlayEffect Blue
# Jewels: Continue because of Abyss/Cluster jewels later on
Show
Class Jewel
Rarity Rare
SetFontSize 38
SetBorderColor 127 127 255
MinimapIcon 2 Blue Triangle
PlayAlertSoundPositional 9 250
PlayEffect Blue
Continue
################################################################################
### High tier items: you'd walk across half the map to pick it up
### Rarity: you hope to see these maps every 2 to 10 maps
### Effect: Size 40 text + size 1 map icon + sound 250 + beam effect
### Primary color: yellow (255 255 0)
################################################################################
## 6-socket items, links = 5 (useful 5-link)
Show
Sockets >= 6
LinkedSockets = 5
Rarity < Unique
SetFontSize 40
SetBorderColor 255 255 127
SetBackgroundColor 127 127 63 127
PlayAlertSound 3 250
MinimapIcon 1 Yellow Pentagon
PlayEffect Yellow
# Divination Cards: rare/catch-all (demote to common if it's too common)
Show
Class Card
SetBorderColor 200 200 100
SetFontSize 40
PlayAlertSound 3 250
MinimapIcon 1 Yellow Square
PlayEffect Yellow
Show
Class Currency
BaseType "Stacked Deck"
SetBorderColor 200 200 100
SetFontSize 40
PlayAlertSound 3 250
MinimapIcon 1 Yellow Square
PlayEffect Yellow
## Regular uniques: armour, weapons, jewelry
Show
Class Armour Helmet Gloves Boots Shield Sword Axe Mace Claw Dagger Bow Sceptre Staves Wand Belt Ring Amulet Warstaves
Rarity >= Unique
SetFontSize 40
SetBorderColor 255 127 0
PlayAlertSound 3 250
MinimapIcon 1 Yellow Circle
PlayEffect Yellow
# Currency: upshifted pre-maps maps mid tier
Show
Class Currency
BaseType "Orb of Alchemy" "Orb of Chance" "Jeweller's Orb" "Cartographer's Chisel" "Glassblower's Bauble" "Perandus Coin" "Rogue's Marker"
SetFontSize 40
SetBorderColor 255 255 0
SetTextColor 255 255 0
SetBackgroundColor 127 127 0 192
PlayAlertSound ShGeneral 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
# Currency: high tier (most currency up to regal orb, high-tier fragments)
Show
Class Currency
BaseType Shard Essence "Orb of Scouring" "Gemcutter's Prism" "Orb of Regret" "Sextant" "Cartographer's Seal" "Eternal Orb" "Unshaping Orb" Catalyst "Awakener's Orb" Watchstone "Harbinger's Orb" "Orb of Horizons" "Ancient Orb" "Orb of Binding" "Orb of Annulment" "Engineer's Orb" "Exalted Shard" "Mirror Shard" "Enkindling Orb" "Instilling Orb"
SetFontSize 40
SetBorderColor 255 255 0
SetTextColor 255 255 0
SetBackgroundColor 127 127 0 192
PlayAlertSound ShGeneral 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
Show
Class Currency
BaseType "Blessed Orb"
SetFontSize 40
SetBorderColor 255 255 0
SetTextColor 255 255 0
SetBackgroundColor 127 127 0 192
PlayAlertSound ShBlessed 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
# Should also include the Veiled Chaos Orb
Show
Class Currency
BaseType "Chaos Orb"
SetFontSize 40
SetBorderColor 255 255 0
SetTextColor 255 255 0
SetBackgroundColor 127 127 0 192
PlayAlertSound ShChaos 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
Show
Class Currency
BaseType "Orb of Fusing"
SetFontSize 40
SetBorderColor 255 255 0
SetTextColor 255 255 0
SetBackgroundColor 127 127 0 192
PlayAlertSound ShFusing 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
Show
Class Currency
BaseType "Regal Orb"
SetFontSize 40
SetBorderColor 255 255 0
SetTextColor 255 255 0
SetBackgroundColor 127 127 0 192
PlayAlertSound ShRegal 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
Show
Class Currency
BaseType "Vaal Orb"
SetFontSize 40
SetBorderColor 255 129 0
SetTextColor 255 129 0
SetBackgroundColor 127 127 0 192
PlayAlertSound ShVaal 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
# Higher tier essences & remnants
Show
Class Currency
BaseType Essence "Remnant of Corruption"
SetFontSize 40
SetBorderColor 255 129 0
SetBackgroundColor 127 64 0 255
PlayAlertSound ShGeneral 250
MinimapIcon 1 Yellow Star
PlayEffect Yellow
### League-specific items
## Current League
# Expedition
# Artifacts get a border color for each type, with a regular currency background and purple beam for all
Show
Class "Stackable Currency"
BaseType "Broken Circle Artifact"
SetBorderColor 127 32 255
Continue
Show
Class "Stackable Currency"
BaseType "Black Scythe Artifact"
SetBorderColor 32 32 32
Continue
Show
Class "Stackable Currency"
BaseType "Order Artifact"
SetBorderColor 32 255 192
Continue
Show
Class "Stackable Currency"
BaseType "Sun Artifact"
SetBorderColor 255 127 32
Continue
# Most common currencies Lesser & Common
Show
Class "Stackable Currency"
BaseType "Lesser Broken Circle Artifact" "Lesser Black Scythe Artifact" "Lesser Order Artifact" "Lesser Sun Artifact"
SetFontSize 35
MinimapIcon 2 Purple Pentagon