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At the moment, performance is run on the entire RadianceObject, which means that a single module type is passed, even if you have multiple scenes with different module types.
Solution:
Make CECModule an optional property of the ModuleObj. When you run calculatePerformance, loop through sceneNums and check for defined CECModule if it’s not passed into calculatePerformance. Default to Prism.
The text was updated successfully, but these errors were encountered:
At the moment, performance is run on the entire RadianceObject, which means that a single module type is passed, even if you have multiple scenes with different module types.
Solution:
The text was updated successfully, but these errors were encountered: