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I've been going through the gendaylit command as defined within the main code of bifacial_radiance.
Specifically, when defining the ground glow for each wavelength channel, the reflectance of each channel is normalized with normval = R*.263 + G*.655 + B.082 leading to:
skyfunc glow ground_glow
0
0
4 R/normval G/normval B/normval 0
Since I am interested in solar irradiance and not illuminance, do I still need to normalize each RGB reflectance value?
Regardless, by default the sky is defined to be grey, so I would assume that normalizing ground reflectance is unnecessary?
Any insights are highly appreciated,
Cheers,
Alex
The text was updated successfully, but these errors were encountered:
Hey everyone,
I've been going through the gendaylit command as defined within the main code of bifacial_radiance.
Specifically, when defining the ground glow for each wavelength channel, the reflectance of each channel is normalized with normval = R*.263 + G*.655 + B.082 leading to:
skyfunc glow ground_glow
0
0
4 R/normval G/normval B/normval 0
Since I am interested in solar irradiance and not illuminance, do I still need to normalize each RGB reflectance value?
Regardless, by default the sky is defined to be grey, so I would assume that normalizing ground reflectance is unnecessary?
Any insights are highly appreciated,
Cheers,
Alex
The text was updated successfully, but these errors were encountered: