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gendaylit - normRGB #506

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Funerus opened this issue Mar 28, 2024 · 0 comments
Open

gendaylit - normRGB #506

Funerus opened this issue Mar 28, 2024 · 0 comments

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@Funerus
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Funerus commented Mar 28, 2024

Hey everyone,

I've been going through the gendaylit command as defined within the main code of bifacial_radiance.

Specifically, when defining the ground glow for each wavelength channel, the reflectance of each channel is normalized with normval = R*.263 + G*.655 + B.082 leading to:
skyfunc glow ground_glow
0
0
4 R/normval G/normval B/normval 0

Since I am interested in solar irradiance and not illuminance, do I still need to normalize each RGB reflectance value?

Regardless, by default the sky is defined to be grey, so I would assume that normalizing ground reflectance is unnecessary?

Any insights are highly appreciated,
Cheers,
Alex

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