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Somewhat of an open-ended question, but are there any important performance considerations when choosing between the following ways of assigning C# methods to your lua environment?
Somewhat of an open-ended question, but are there any important performance considerations when choosing between the following ways of assigning C# methods to your lua environment?
I assume they both have their pros and cons, but using method
A
is more convenient and what I typically lean towards.The text was updated successfully, but these errors were encountered: