/
oldLogic.js
354 lines (320 loc) · 9.69 KB
/
oldLogic.js
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//An older version of the navigate() function.
//This version checks if adjacent arrays are undefined before attempting to navigate.
//This logic is now used in the checkMovement() function.
//checkMovement() also gives users visual cues on where they can and can't move, by graying-out impermissible directions.
//As of 07/23/2018, checkMovement() assigns a boolean value to variables canMoveForward and canMoveBackward
//The newer navigate() function checks the boolean values before attempting navigation
//This function also includes logic for strafing, rather than rotating, left and right.
//I found most users didn't make use of it, so that code is not being used right now
function navigate(direction) {
if (z === 0) {
if (direction === "forward") {
if (museumArray[(x - 1)][y][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
x--;
showCoordinates();
getLocation();
checkMovements();
}
} else if (direction === "backward") {
if (museumArray[(x + 1)][y][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
x++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "left") {
if (museumArray[x][(y - 1)][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
y--;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "right") {
if (museumArray[x][(y + 1)][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
y++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
}
} else if (z === 1) {
if (direction === "forward") {
if (museumArray[x][(y + 1)][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
y++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "backward") {
if (museumArray[x][(y - 1)][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
y--;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "left") {
if (museumArray[(x - 1)][y][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
x--;
console.log(x + "," + y + "," + z);
getLocation();
}
} else if (direction === "right") {
if (museumArray[(x + 1)][y][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
x++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
}
} else if (z === 2) {
if (direction === "forward") {
if (museumArray[(x + 1)][y][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
x++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "backward") {
if (museumArray[(x - 1)][y][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
x--;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "left") {
if (museumArray[x][(y + 1)][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
y++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "right") {
if (museumArray[x][(y - 1)][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
y--;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
}
} else if (z === 3) {
if (direction === "forward") {
if (museumArray[x][(y - 1)][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
y--;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "backward") {
if (museumArray[x][(y + 1)][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
y++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "left") {
if (museumArray[(x + 1)][y][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
x++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
} else if (direction === "right") {
if (museumArray[x - 1][y][z] === undefined) {
console.log("Not permitted");
getLocation();
} else {
x--;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
}
}
if (direction === "cw") {
if (z === 3) {
z = 0;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
} else {
z++;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
}
if (direction === "ccw") {
if (z === 0) {
z = 3;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
} else {
z--;
console.log(x + "," + y + "," + z);
getLocation();
checkMovements();
}
}
};
//Another navigate function
function navigate(direction) {
if (z === 0) {
if (direction === "forward") {
if (canMoveForward === false) {
console.log("Not permitted");
} else if (canMoveForward === true) {
x--;
}
} else if (direction === "backward") {
if (canMoveBackward === false) {
console.log("Not permitted");
} else if (canMoveBackward === true) {
x++;
}
}
} else if (z === 1) {
if (direction === "forward") {
if (canMoveForward === false) {
console.log("Not permitted");
} else if (canMoveForward === true) {
y++;
}
} else if (direction === "backward") {
if (canMoveBackward === false) {
console.log("Not permitted");
} else if (canMoveBackward === true) {
y--;
}
}
} else if (z === 2) {
if (direction === "forward") {
if (canMoveForward === false) {
console.log("Not permitted");
} else if (canMoveForward === true) {
x++;
}
} else if (direction === "backward") {
if (canMoveBackward === false) {
console.log("Not permitted");
} else if (canMoveBackward === true) {
x--;
}
}
} else if (z === 3) {
if (direction === "forward") {
if (canMoveForward === false) {
console.log("Not permitted");
} else if (canMoveForward === true) {
y--;
}
} else if (direction === "backward") {
if (canMoveBackward === false) {
console.log("Not permitted");
} else if (canMoveBackward === true) {
y++;
}
}
}
if (direction === "cw") {
if (z === 3) {
z = 0;
} else {
z++;
}
}
if (direction === "ccw") {
if (z === 0) {
z = 3;
} else {
z--;
}
}
};
// jQuery selectors for left/right strafing
$("#leftButton").on("click", function() {
navigate("left");
});
$("#rightButton").on("click", function() {
navigate("right");
});
//For now, strafing is removed, and left and right buttons rotate
// OLD/UNFINISHED CODE
// Keycodes for WASD movement, a feature I hope to add now that button navigation is working:
// w is 87
// a is 65
// s is 83
// d is 68
// left arrow is 37
// right arrow is 39
// //This function will draw an HTML table of the same dimensions as the array. The CSS file defines the styling of each cell.
// function mapGenerator() {
// $("#mapContainer").append("<table></table>");
// $("#mapContainer table").addClass("map");
// for (i = 0; i <= museumArray.length - 1; i++) {
// $(".map").append("<tr></tr>");
// $(".map tr").addClass("row");
// }
// for (j = 0; j <= museumArray[0].length - 1; j++) {
// $(".row").append("<td></td>");
// }
// };
// mapGenerator();
// //This function can be the starting point for a way to go through the drawn array, and apply it to the HTML table
// //The objective is to only draw the cells that the user can navigate, leaving all the undefined arrays blank
// function checkArray() {
// for (i = 0; i <= museumArray.length - 1; i++) {
// for (j = 0; j <= museumArray[i].length - 1; j++) {
// if (museumArray[i][j][0] === undefined) {
// console.log("undefined");
// } else {
// console.log("defined");
// }
// }
// }
// };