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Releases: MovingBlocks/Terasology

Play test zip for September 2020

05 Sep 17:59
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Pre-release

Looks like our formal zips after the NUI extraction program have gone funny for some odd reason. Here's a locally built one for this weekend's play testing :-)

This zip should roughly compare to Omega 1096

Engine 4.0.0 / Alpha 16 - Release Candidate 1, but not really

16 Aug 03:53
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This is really just a developer build, but still being in a transition state between Jenkins masters regarding to where the game launcher gets its releases from we don't do get a whole lot of dev builds out either, so it might as well be a release candidate! But it also definitely isn't a "stable" (lulz) release like our usual ones are meant to be (in our dreams, at least!)

But it is something, and it contains a ton of work, fixes, GSOC/TSOC, and more. JoshariasSurvival works (at least in single player) and is more deadly (watch out for signs that you're overheating or dying from cold!), MetalRenegades seems fairly stable even in multiplayer, and the same can be said for LightAndShadow which now has a neato new end game screen and other UI/UX improvements by Stefania (only a hosting player can restart gracefully at present though)

  • Caves rework by 4D
  • FlowingLiquids has been improved further and FallingBlocks is a thing now (for, well, falling blocks if they lack support), also by 4D
  • WeatherManger is getting really awesome, just still doesn't work reliably in multiplayer, RatMoleRat has been working on it as part of TSOC
  • ktksan's biome GSOC added to JoshariasSurvival (watch that temperature!)
    • See https://www.twitch.tv/videos/698367440?t=00h22m44s for an updated playthrough with deer hunting etc to help craft stuff to survive
    • Note: JS may hit severe performance issues until we stabilize this further, particularly in multiplayer. This seems fairly erratic. Sometimes it works great sometimes the world never loads, the host player may stall as a 2nd client connects, etc.
  • Lots of other GSOC/TSOC work of course

List is laughably incomplete and will hopefully be updated later. See also the Roadmap Trello in particular the GSOC+TSOC 2020 lists, in progress, and v4 ready. Which is also pretty incomplete, we still badly need somebody dedicated to track all that stuff 🤔

Engine v3.2.0 - Alpha 15

02 May 05:15
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Another point release with fixes and various goodies! Some of our high priority bugs should be squashed with this, several specific to Josharias Survival.

Also new release of the launcher: https://github.com/MovingBlocks/TerasologyLauncher/releases/tag/v4.1.0

Engine 3.1.0 - Alpha 14

19 Apr 16:39
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Minor point release here with some initial fixes after the big (and long delayed) v3 engine release.

A few substantial issues remain outstanding, along with the usual array of smaller and larger bugs. For instance an assembly bench in JS seems to not work first try, yet reloading the game seems to fix existing tables (but not new ones). More to come soon, hopefully frequent smaller releases again!

Engine v3.0.0 - Alpha 13

02 Apr 04:20
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First release in 14 months! Finally :-)

  • 686 commits so somewhat difficult to summarize - listing in our legacy Jenkins or in the engine merge PR #3874
  • New modules: Inventory (extracted from engine), MetalRenegades, AdvancedRails, WildAnimalsMadness, Health (extracted), Apiculture, CoreAssets (extracted), CoreBlocks (extracted), SoundyGenetics, Exoplant
  • An immense amount of changes in modules that still aren't tracked well
  • Completed issues/PRs in the milestone

Release is at least semi-stable, but hopefully will be followed up on in the near future with some bug fixes.

This is paired with the Terasology Launcher v4 release

To find this game release (the attached TerasologyOmega.zip) in the launcher look for the "Terasology" line entry 34. The "Lite" variants contain next to no modules and the "nightly" lines are dev builds.

Also attached is TerasologyOmega1081.zip which is available in the dev line for the launcher, this has a single fix beyond the release that addresses an issue in the NameGenerator module that caused several crashes (MetalRenegades, WildAnimals, etc)

Alpha 13 RC 3: Now with actual moderate stability!

08 Mar 19:10
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For this release every single module in the stable lineup has built successfully in the new Jenkins, and JoshariasSurvival seems good at least in the beginning, even the ShatteredPlanes world for it appears to work 👍

Probably the biggest change since last is the Gradle 6 upgrade merged to develop, which facilitated all the rebuilds. May of course still lead to as-of-yet undiscovered bugs as well

Also goes with an RC for v4 of our launcher: https://github.com/MovingBlocks/TerasologyLauncher/releases/tag/v4.0.0-rc.4 - which should be able to find this game zip at present!

alpha13rc2

07 Dec 15:40
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alpha13rc2 Pre-release
Pre-release

Second release candidate for Alpha 13, has better working JoshariasSurvival and multiplayer in general, but some minor dependency version issues on other modules. Will get replaced but aiming to use for the December play test.

First alpha 13 release candidate

02 Nov 05:17
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Pre-release

After the long dark ages of v2 it looks like we're about ready to go stable again! This is the first solid Omega zip after we broke all the things (again) over the last few months. Has JoshariasSurvival stable at least! A few modules still fail, will keep updating #3737 till all clear!

This is also the first built game zip from our new Jenkins, after also trying to rebuild pretty much all the modules. Still more work to come there but we finally can have easily triggered builds off all branches, PRs, and all the other things again :-)

v2.2.0 - Alpha 12. Checkpoint release

03 Feb 05:26
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This is a fairly boring and standard stable release that's hopefully a fair improvement on top of Alpha 11 :-)

Mostly changes on the engine side are incremental, lots of UI improvements and general quality fixes. Lots of javadoc. An obsolete per-block liquid data type was removed, which might improve performance a bit.

Changes in module land remain tricky to summarize. The WeatherManager now has pretty particle-based effects for rain, snow, and hail! Nice to finally have that, although the current version struggles a bit performance-wise.

In part this is being done so we can do one more big round of impactful engine changes before the GSOC work period begins in 3-4 months, assuming we get in.

v2.1.0 - Alpha 11

25 Oct 03:02
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First stable release since our major v2.0.0 release, which unsurprisingly wasn't the most stable thing ever. This release is totally guaranteed to be at least 10% more stable than Alpha 10!

470 commits of changes not counting modules. Includes the remainder of GSOC 2018 changes and the very beginning of GCI 2018

  • Release Milestone
  • Changelist in Jenkins
  • Distribution lineup changes
    • Miniion module retired fully at long last. Check out Master of Oreon for a working creature manager!
    • New: GooeyDefence, GooKeeper, Kallisti, KComputers, FlexiblePathfinding, Climbables, FlowingLiquids
    • Advanced server facade now bundled in the Omega zip (neato addon to the headless server)