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Issue with GetData/SetData as of 2024 #8223

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shmellyorc opened this issue Mar 10, 2024 · 1 comment
Open
2 tasks done

Issue with GetData/SetData as of 2024 #8223

shmellyorc opened this issue Mar 10, 2024 · 1 comment

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@shmellyorc
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shmellyorc commented Mar 10, 2024

Prerequisites

  • I have verified this issue is present in the develop branch
  • I have searched open and closed issues to ensure it has not already been reported.

MonoGame Version

3.8.1.303

Which MonoGame platform are you using?

MonoGame Cross-Platform Desktop Application (mgdesktopgl)

Operating System

Windows

Description

I had someone play my game and they are getting empty textures. Some textures I pass as a new texture for animations since its easier since my tilemap is a 288x288 tilemap (16 pixel grid). Some sub textures show up but it seems flacky a times.

Also the clock, the water waves, and the fish below the water texture are also sub textures using GetData/SetData.

Even went on an vm of windows 11 to regenerate this issue with the same package that was on my itch.io and I couldnt recreate the issue.

Example:
image

Myself I dont see this issue but a person that was playing my game saw it.

This is the code I used to make a sub textures:
image

Steps to Reproduce

All the bottom tiles should be shortline animated tiles but they appear as empty textures:

https://youtu.be/UZamucu1lNQ?feature=shared&t=254

Minimal Example Repo

No response

Expected Behavior

05R2GB

Resulting Behavior

Not showing what it should be showing. The person whom was playing my game was playing on windows.

Files

No response

@mrhelmut
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I would be betting on a driver issue and wouldn't be surprised that people having it are running on an Intel integrated graphics (or a computer that has both an IGP and a discrete GPU but it's the IGP taking over). Intel's OpenGL drivers are notoriously wonky.

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