You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a follow-up to #7360. I'm still experiencing the same issue on Arch Linux.
I need to update an existing game to work on newer operating systems, including Arch Linux for the Steam Deck. I followed all the steps and thought I did everything correctly, but the output is still the same as it was for me two years ago:
Build started (redacted)
(redacted)/Desktop/Test/Test/Content/File.fx
(redacted)/Desktop/Test/Test/Content/File.fx:
Build 0 succeeded, 1 failed.
Time elapsed 00:00:03.82.
I have wine-staging 7.20-1 installed, which includes 32-bit and 64-bit versions of Wine.
I'm honestly not sure how others have managed to get this to work since it never worked for me across 2 different machines and 2 different operating systems.
Are the instructions updated on the documentation, or am I missing something? I would really appreciate help getting this resolved since it's been a frustrating pain point whenever I want to build my game. Since I updated MonoGame, I can no longer use the pre-compiled shaders I have since it refuses to load as they've been built with an older version of MonoGame.
Thanks in advance!
What version of MonoGame does the bug occur on:
MonoGame 3.8.1
What operating system are you using:
Arch Linux
What MonoGame platform are you using:
DesktopGL
The text was updated successfully, but these errors were encountered:
kimimaru4000
changed the title
Effect Compilation Fails via Wine on Arch LInux
Effect Compilation Fails via Wine on Arch Linux
Nov 6, 2022
This is a follow-up to #7360. I'm still experiencing the same issue on Arch Linux.
I need to update an existing game to work on newer operating systems, including Arch Linux for the Steam Deck. I followed all the steps and thought I did everything correctly, but the output is still the same as it was for me two years ago:
I have
wine-staging 7.20-1
installed, which includes 32-bit and 64-bit versions of Wine.I'm honestly not sure how others have managed to get this to work since it never worked for me across 2 different machines and 2 different operating systems.
Are the instructions updated on the documentation, or am I missing something? I would really appreciate help getting this resolved since it's been a frustrating pain point whenever I want to build my game. Since I updated MonoGame, I can no longer use the pre-compiled shaders I have since it refuses to load as they've been built with an older version of MonoGame.
Thanks in advance!
What version of MonoGame does the bug occur on:
What operating system are you using:
What MonoGame platform are you using:
The text was updated successfully, but these errors were encountered: