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Auto Pong Sample

Auto Pong Sample

This project shows you how to make the classic game of pong, with basic soundfx, in 300 lines of code.

The sample includes:

  • Program Architecture: Using public static classes and fields, regions
  • Basic Physics: Velocity, Position, and Collisions
  • Game State Management: Keeping Score, Resetting the game
  • Basic SoundFX and Music: Playing a Reset Jingle, Paddle + Scoring Soundfx, Dynamic Sound Effect Instances

Player Controls

AutoPong plays itself, so no player input is needed. You can change the code to accept player input, as an exercise.

Exploring the Sample

  • AutoPong doesn't load any content (pngs, wavs, etc...), instead content is created via code.
  • AutoPong is designed using 3 classes: AutoPongGame, AudioSource, and WaveType.
  • The AutoPongGame class is the expected Game class.
  • An AudioSource class is used to make soundfx and music, which utilizes the WaveType for producing different sounds.
  • The simulation and all its controls are built in to the "Update" loop, moving the ball, simulated paddles and win conditions.
  • The draw loop does exactly what you expect and just draws all the game UI including Paddles, the Ball, score and the half-way line (dotted line). All commented for convenience.

If you fancy a challenge, play with the sound generation or even update the paddle controls in the Update loop so you can play yourself (or for the more advanced player, build a proper AI controlled bat)