Changelog
0.9.3
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Fixed addition and negativeHeal not working properly - thanks to Deolin for pointing this out!
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Fixed nonliving entities throwing an NPE when they were damaged and passed to MD
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Added chainmail to the armor generics list - thanks to embty for the suggestion!
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Fixed some erroneous documentation for the armor set delimiter
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Added some more "verbose" messages that should be more helpful when online support is not available
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Cleaned up startup config output that can still be revealed with verbose debugging (default health/damage and negative healing)
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Implemented the "check" command for the console - this will make "quiet" mode more viable
0.9.2
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Fixed a nice fat NPE error getting thrown every time a mob spawned. Oops.
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Finished the "/md reload" and the basic "/md check" commands
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Documented the "/md debug" command.
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Changed "range.#base.#range" to "range.#lower.#upper" - see config reference for more information. Thanks to Digi for his suggestion here!
0.9.1
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Added an experimental noDamageTicks check that cancels the event if 40 ticks remain- not sure how this will affect other plugins yet.
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Added armor sets (see wiki for more details)
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Fixed PvP string fetching - PvP relationships should work now.
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Changed "item" to be split into "ranged" and "melee" (this breaks configs that use "item"!), fixing the long-range exploit. However, long range still clashes when the target is struck, and the long-range item is still in hand, and a melee node is defined for it. This is because of a double-firing of the damage event that needs to be looked into.
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Changed to Permissions 3.0. My only suggestion for adapting to this change is that the configuration be carefully considered if one plans on using multigroup.
0.9
- Introduced ModDamage! Indev, though.