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faq.md

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Frequently Asked Questions

What do BwB and BwX mean?

The xcodeproj rule supports two different build modes, "bazel" and "xcode", commonly referred to as Build with Bazel (BwB) and Build with Xcode (BwX).

Why do I get a visibility or unexported files error with xcodeproj?

Even though you might have your xcodeproj target declared in the same package as your top_level_targets, internally rules_xcodeproj creates another target in a sub-package under the @rules_xcodeproj_generated repo. You'll need to adjust your visibility/package_group to include "@rules_xcodeproj//xcodeproj:generated", and export any files used in xcodeproj.{associated_,}extra_files.

Does the Archive action work?

Currently no effort is put into making the Archive action work correctly. rules_xcodeproj’s primary goal is to support running and debugging of targets, and might make optimizations that break the generated .xcarchive that the Archive action produces.

Instead of using the Archive action to submit to the App Store, you should instead generate an IPA with bazel and upload that.

Why are there multiple versions of some of my targets?

Screenshot of an Xcode Targets list showing the 'FXPageControl (iOS 13.0)' and 'FXPageControl (iOS 15.0)' targets

If the transitive closure of dependencies of targets specified by xcodeproj.top_level_targets has targets with multiple configurations, they will be included in the project with those various configurations. This can be useful/expected, for example having multiple platform versions of a given swift_library. When possible the generated project will have these various versions of a target consolidated into a single Xcode target. When targets can’t be consolidated, usually because they are functionally equivalent from the point of view of Xcode, they will be separate Xcode targets.

Screenshot of an Xcode Targets list showing the 'c_lib (8f0e2)', 'c_lib (56c24)', and 'с_lib (×86_64)' targets

If you have multiple unexpected versions of some targets, usually with a hash after their name, then this unexpected. Check to see if your build is adding multiple configurations of the same targets to the build graph (e.g. app extensions or tests having different minimum OS versions than the app, which can possibly be fixed by using minimum deployment OS version instead). If you need help, reach out to us.

One particular case that you have to watch out for (pun intended) is accidentally including a watchos_application in xcodeproj.top_level_targets when it's being embedded in an ios_application target. watchos_application targets should only be included in xcodeproj.top_level_targets when they are not being embedded by an ios_application target, since they will have a different configuration applied to them, resulting in multiple Xcode targets.

What is CompileStub.m?

If you have a top level target, such as ios_application, and its primary library dependency is also directly depended on by another top level target, such as ios_unit_test, then we can’t merge that library into the first top level target. When that happens, the first top level target doesn’t have any source files, so we need to add a stub one to allow Xcode to link to the proper library target.

If this setup isn’t desired (e.g. wanting to have the target merged to enable Xcode Previews), there are a couple ways to fix it. For tests, setting the first top level target as the test_host will allow for the library to merge. In other cases, refactor the build graph to have the shared code in its own library separate from the top level target’s primary library.

Why do some of my swift_librarys compile twice in BwX mode?

If you have header based rules that depend on the Swift generated header (i.e. custom modulemap or hmap rules), then when BwX mode generates those files with Bazel, it causes Bazel to generate the Swift generated header by compiling the swiftmodule.

Possible solutions are:

  • Refactoring mixed-language targets to single language targets, removing the need for the custom modulemap that references the Swift generated header
  • Remove the use of header maps (hmaps), or don’t include Swift generated headers in them
  • Use BwB mode instead

Why does Xcode complain about stale files?

The generated project tracks Bazel managed external and generated files. If you remove a dependency on one of those files, or the path of one of those files changes (e.g. because of a Bazel configuration change), and generate the project without closing and reopening it, or performing a clean build, Xcode will warn about the old paths. This seems to be a caching bug in Xcode.

Do I need to place my custom Xcode scheme declarations in a function like tools/generators/legacy?

No. Unless you are sharing your Xcode declarations with multiple xcodeproj targets, there is no need to place them in a function. You are encouraged to declare them directly in your BUILD file.

The Xcode schemes for tools/generators/legacy are loaded from a function because several of the xcode_schemes functions must be called on a BUILD file thread as they resolve and normalize Bazel labels. These functions use bazel_labels.parse which, in turn, use workspace_name_resolvers functions. It is the workspace_name_resolvers functions that must be called on a BUILD file thread.

Most rules_xcodeproj clients should not need to wrap their custom scheme declarations in a function. They should be declared in a BUILD file alongside or inline with their xcodeproj target. Wrapping the declarations in a function is only necessary when sharing a set of custom schemes as is done with the fixture tests in this repository.

Why does “X” happen when switching between build modes?

The different build modes configure the project in different ways. Because of this, if you switch the build mode of a project that has already built something, the artifacts in Xcode’s Derived Data might cause warnings or errors on subsequent builds. rules_xcodeproj thus doesn’t officially support this use case, and recommends declaring a different xcodeproj target for each build mode if needed.

Why I do not see any simulators after generating project using rules_xcodeproj?

This can happen if you have opened Xcode using rosetta, the solution is to get native arm simulator support for your app and disable rosetta.

Why do I get an error like “Provisioning profile "PROFILE_NAME" is Xcode managed, but signing settings require a manually managed profile”?

This error should only occur if build_mode = "xcode". If you are using another build_mode, please report this as a bug.

The provisioning_profile you have set on your top level target (i.e ios_application and the like) is resolving to an Xcode managed profile. This is common if you use the local_provisioning_profile rule. If this is desired, then you need to use the xcode_provisioning_profile rule to tell xcodeproj that this is an Xcode managed profile:

ios_application(
   ...
   provisioning_profile = ":xcode_profile",
   ...
)

xcode_provisioning_profile(
   name = "xcode_profile",
   managed_by_xcode = True,
   provisioning_profile = ":provisioning_profile",
)

Also, the :provisioning_profile target needs to be a rule that returns the AppleProvisioningProfileInfo provider, such as local_provisioning_profile, and the team_id attribute on that provider needs to be set, or team_id needs to be set on the :xcode_profile target.

Why do I get an error like “Xcode couldn't find any provisioning profiles matching 'TEAM_ID/PROFILE_NAME'”?

This error should only occur if build_mode = "xcode". If you are using another build_mode, please report this as a bug.

The provisioning_profile you have set on your top level target (i.e ios_application and the like) is resolving to a provisioning profile that hasn’t yet been installed to ~/Library/MobileDevice/Provisioning Profiles. This is common if you use the local_provisioning_profile rule and specify fallback profiles, or if you use specify a profile in the workspace.

Copying the profile to ~/Library/MobileDevice/Provisioning Profiles will resolve the error.