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Needed sounds for many mods #46

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BetterToAutomateTheWorld opened this issue May 15, 2015 · 23 comments
Open

Needed sounds for many mods #46

BetterToAutomateTheWorld opened this issue May 15, 2015 · 23 comments
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Media ➤ Sounds Priority: Low Attention not required

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@BetterToAutomateTheWorld
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BetterToAutomateTheWorld commented May 15, 2015

Glossary "Do sound" :

  • Attack : When the mob attack
  • Damage : When the mob suffers damage
  • Death : When the mob die
  • Jump : When the mob jump (only for Slimes)
  • Random : Sometimes
  • War_cry : When ???

MOBS

MOBS mod - Agressive monsters :

  • Creeper :
  • attack
  • damage
  • death
  • random (actually tree monster sound here ? :/)
  • Dirt Monster :
  • attack
  • damage
  • death
  • random
  • Dungeon Master :
  • attack
  • damage
  • death
  • random
  • Green Slimes :
  • attack
  • damage
  • death
  • jump
  • random
  • Lava Slimes :
  • attack
  • damage
  • death
  • jump
  • random
  • Mese Monster :
  • attack
  • damage
  • death
  • random
  • Minotaur (mi-bull/mi-man ?) :
  • attack
  • damage
  • death
  • random
  • Oerkki (wizard) :
  • attack
  • damage
  • death
  • random
  • Sand Monster :
  • attack
  • damage
  • death
  • random
  • Spider :
  • attack
  • damage
  • death (maybe improve it ?)
  • random
  • war_cry (maybe improve it ?)
  • Stone Monster :
  • attack
  • damage
  • death
  • random
  • Tree Monster (wood/leaves) :
  • attack
  • damage
  • death
  • random
  • Wolf :
  • attack
  • damage
  • death
  • random
  • Yeti (mi-bear/mi-man ?) :
  • attack
  • damage
  • death
  • random
  • Zombies (undead man) :
  • attack
  • damage
  • death
  • random

MOBS mod - Passive monsters BUT become agressive if damaged :

  • Cow :
  • attack
  • damage
  • death
  • random
  • Goat :
  • attack
  • damage
  • death
  • random (same for sheep)
  • NPC (man) c3b23e7 :
  • attack
  • damage
  • death
  • random
  • NPC (female) :
  • attack
  • damage
  • death
  • random
  • Pig :
  • attack
  • damage
  • death
  • random

MOBS mod - Passive monsters :

  • Bee :
  • death
  • random
  • Bunny :
  • death
  • random
  • Chicken :
  • damage
  • death
  • random
  • Kitten :
  • damage
  • death
  • random
  • Rat :
  • death
  • random
  • Sheep :
  • damage
  • death
  • random

3d_armor_classes mod :

  • Adventurer :
  • when armor fully equiped
  • Hunter :
  • when armor fully equiped
  • Warrior :
  • when armor fully equiped
  • Wizard :
  • when armor fully equiped

More coming soon...

@BetterToAutomateTheWorld BetterToAutomateTheWorld added Priority: Medium Attention needed Priority: Low Attention not required and removed Priority: Medium Attention needed labels May 18, 2015
@BetterToAutomateTheWorld
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@Cyberpangolin and @ObaniGemini proposed to do parts of this sounds, your help is welcome ! :)

@BetterToAutomateTheWorld
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Up, no one wants new monsters sounds for more realism ? :)
@Cyberpangolin @ObaniGemini @davedevils @gravgun

@Cyberpangolin
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I have a bit of time these days... Stay tuned, it might come next week.
Maybe.

Le 16. 07. 15 09:36, Ombridride a écrit :

Up, no one wants new monsters sounds for more realism ? :)
@Cyberpangolin https://github.com/Cyberpangolin @ObaniGemini
https://github.com/ObaniGemini @davedevils
https://github.com/davedevils @gravgun https://github.com/gravgun


Reply to this email directly or view it on GitHub
#46 (comment).

@Cyberpangolin
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War_cry : When ???

I think it should be at the moment the mob sees the player and starts focusing.
Maybe with a probability not at 100% to keep sometimes the surprise.

@BetterToAutomateTheWorld
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The War_cry is already implemented, i just haven't investigate the code to check when the War_cry is activated

@Cyberpangolin
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Ok, I will try to make one mob per day, until all are completed.
The first one comes tomorrow.

@Cyberpangolin Cyberpangolin self-assigned this Jul 27, 2015
@BetterToAutomateTheWorld
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Good news, can't wait to hear that ! :)

@Cyberpangolin
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First, the male NPC.
Note, all files are stored in minetest-minetestforfun-server/other_things/mobsounds/<Mob_Name>
Please listen to them, tell me what to improve if needed, and if you like them don't hesitate to integrate them ingame. You always will get: the separated files and the original audacity file.

licence (if needed) WTFPL

@Cyberpangolin
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Today, minotaur.
For an obscure reason, an object in homedecor seems to have been modified. I did not touch it, so I suppose it's due to the chmod command.

Anyway, feel free to listen to them and include them ingame -- if you like -- , or to modifiy them.

EDIT: will be entirely re-done soon. Maybe you can keep some files for the cow.

@BetterToAutomateTheWorld
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Up, @Cyberpangolin and @ObaniGemini can you create some mobs sounds for us ? :)

@ObaniGemini
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I do not create, I remake :p
And also I'm not on my usual computer because of some problems with it

@Cyberpangolin
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Sorry, I don't have much time... Yes, I really WANT to make them, and I will.
On the next week I can promise to give 5 hours on it, I have planned them now.

@Cyberpangolin
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I added yesterday evening a try for the female npc. Note I can still record more voice for her, what we have is mainly laughings and damage taken.

@Cyberpangolin
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I have added now yeti sounds.

@BetterToAutomateTheWorld
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Great, thank you

@Crabman77
Maybe can you compressed the sounds of @Cyberpangolin like for other mods you do ?

@Cyberpangolin
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I don't think so, all are in mono, so the compression should not be that important...

@BetterToAutomateTheWorld
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@Cyberpangolin
The sound mobs_fnpc_random_1.ogg is maybe bugged and its size is 10 times more than the other random sounds with no reason, it's strange... My VLC seems to have problem to read it

Anyway, i added the female NPC voice 7662998

@Cyberpangolin
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I corrected this in 7c5606c.
sorry... Small rushes were at the end of the file. Now it should work better 👍

@ObaniGemini
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Have fun, I had too :)
https://up1.ca/#swDcfdlfZsWTtWTtjnljjQ

@BetterToAutomateTheWorld
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Thank you for this sounds Obani, it's interresting because with the Obani and Cyberpangolin sounds, i think i can do really interresting Yeti sounds, I will put time on this soon :)

@Cyberpangolin
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For a small movie done with a child, we have done these sounds. They are so great I share them :)
WTFPL as always
trex.zip

@BetterToAutomateTheWorld
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BetterToAutomateTheWorld commented Aug 12, 2016

Hi everyone,

In a way to reduce the server lag and RAM needed by client, I was thinking of something...

The idea

Actually for the "Damage (When the mob suffers damage)" parameter, mobs_redo use a default sound if no specific sound are set, that's a good idea, with this we can have Damage sounds every time a player punch a mob, with or without specific sound for the mob.

Great explanation, but what is my idea ?

Simply, if we can find/create a sound for each default sound possibility, we will surely be able to erase some sound and keep the actual rich sound glossary of our server!

Sound list that needs a "default" sound

  • Attack(When the mob attack) : NOK
  • Damage : OK
  • Death(When the mob die) : NOK
  • Random : NOT NEEDED, too specific and give great atmosphere with the specific mob
  • War_cry : NOT NEEDED, too specific and give great atmosphere with the specific mob

Opinion

What do you think about this idea ?

@ObaniGemini
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👍

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