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Game goes OOS shortly after player rejoins (when rejoin is enabled) #255

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andy5995 opened this issue Aug 23, 2022 · 2 comments
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@andy5995
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We enabled rejoin on ZetaGlest but didn't fix the OOS issue.

I wonder if now that #155 is fixed, that would help...

@andy5995
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We tried today, but didn't even get an option to rejoin the game setup of a running game (server was not accepting players)

A little extra history, maybe with some clues, man

glest/glest-source#5 (comment)

glest/glest-source#21

Ways to simulate lag for testing

https://wiki.linuxfoundation.org/networking/netem

or

@Rampoina

I just did pkill -SIGSTOP megaglest
and then after a few seconds pkill -SIGCONT megaglest

cc @Jammyjamjamman

@andy5995
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You can see up above the option is enabled

image

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