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Yea, I would expect this to fail in 0.20.10 too. I don't think anything changed on the backend side with respect to the buffers, so maybe it's attribute conversions or the color sampling code in Makie.jl instead?
Using Makie 0.21.0, GLMakie 0.10.0, Julia 1.10.3.
Creating a line with more color elements than data elements causes a shader error:
With Makie 0.20.10, GLMakie 0.9.11, this error does not happen.
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