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This still errors so at least one conversion paths is not converting the normals. Should be fairly easy to fix by checking which ones get called and adding the decompose(Vec3f, n)
]activate --temp; add Makie
)Construct the mesh of a cube using GeometryBasics.jl, explicitly computing the normals, and draw it with WGLMakie
With
T = Float64
, the above example code gives the following errors:If
T=Float32
orusing GLMakie
, the example code runs fine without errors.The text was updated successfully, but these errors were encountered: