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High-level view of the game as transitions between its different interfaces. Interfaces are bound to game states like e.g. room exploration, room event or fight, so this diagram doubles down as game states overview.
The text was updated successfully, but these errors were encountered:
High-level view of the game as transitions between its different interfaces. Interfaces are bound to game states like e.g. room exploration, room event or fight, so this diagram doubles down as game states overview.
The text was updated successfully, but these errors were encountered: