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Releases: Loreinator/Shuffle-Move

Shuffle Move v0.3.28

13 Sep 19:24
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v0.3.28 - 2015-09-13

  • Performance Improvements to the simulation - will no longer use more than one simulation if there is no real benefit (no complex randomness)
  • i18n for Species have been updated/improved
  • Implemented effects: Mega Boost++, Hyper Punch, Nosedive, Super Bolt
  • Feeder 'height' disabled for now due to inconsistency with new simulation framework, will be re-implemented internally in a future version
  • Move Chooser translations for Finnish have been updated
  • Effect chances are no longer hard-coded
  • Mobile effect chances can be toggled on in the move preferences window.
  • Default number of feeders increased to 50

Shuffle Move v0.3.27

08 Sep 23:26
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v0.3.27 - 2015-09-08

  • Relicanth and Shuckle AP corrected
  • Chinese and German Translations updated
  • Fix for Metal_1 bug
  • Move Chooser visualization tweak for readability

Shuffle Move v0.3.26

07 Sep 20:43
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v0.3.26 - 2015-09-07

  • When bug reports or updates are saved, their folder will automatically open for you.
  • Default number of feeders increased to 20
  • Metal blocks are now properly handled when vanishing
  • Settle is now handled more accurately, using the number of instances you configure
  • Move chooser is now a JTable instead of a JList, which greatly improves readability
  • Metal blocks now shatter wood when they expire
  • The new Move Chooser table will now retain your custom column order
  • Translations updated
  • Matches that cause mega evolution no longer force-clear frozen tiles
  • Fixed a bug when filtering by name in the roster and team editors (now follows localized name)
  • Lugia and Carnivine order has been fixed
  • Temporary fix for the gui loading too large
  • Test case added to guarantee settle behavior

Shuffle Move v0.3.25

05 Sep 03:26
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HUGE performance gain with this release. Don't bother with any older version unless you like waiting.

v0.3.25 - 2015-09-04

  • Massive performance gains (about 80-85% reduction in simulation time)
  • Mega Sharpedo added, and his stage
  • All versioning is now auto generated from a single source

Shuffle Move v0.3.24

03 Sep 02:51
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v0.3.24 - 2015-09-02

  • Finnish Translations updated
  • New species and stages added
  • Chinese Translations updated
  • Default boards for all stages

Shuffle Move v0.3.23

30 Aug 18:48
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v0.3.23 - 2015-08-30

  • Can now be launched portably, or with a customized save path
  • Bug with bug report file names fixed
  • Bug report file names improved (now includes time zone)
  • Bug report detail improved
  • Species names are now localized (does not include stages)
  • Arrows can now navigate the board in express mode
  • Move highly is now a background, cursor is double the thickness
  • Falling wood blocks are now immune to shatter in the simulation

Shuffle Move v0.3.22

27 Aug 00:33
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Bug fixes, save prompt inclusion.

v0.3.22 - 2015-08-26

  • Bug fixes: Focus issue, last 3 abilities proc when there is 3 turns left, not from the 3rd turn.
  • Abilities corrected: Sky Blast, Double Normal
  • Save prompt now included if your data changes in any way, before you close.
  • Translations updated
  • Account for chain breaks due to thawing

Shuffle Move v0.3.21

24 Aug 03:31
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This is a release to fix a couple severe bugs that got past the simple tests for all the changes brought in with v0.3.20.

v0.3.21 - 2015-08-23

  • Bug fixes

Shuffle Move v0.3.20

24 Aug 01:45
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v0.3.20 - 2015-08-23

  • Metal blocks are now fully simulated - they expire after 5 turns, and disappear after moves are chosen and before they are simulated.
  • HP and Score visualization improvements
  • You can now fill the board with your selected Paint by pressing Ctrl-F or clicking the item in the Board menu
  • The roster panel can now be filtered by team.
  • Effects can now be told to only occur if they at least meet a threshold for likelihood (non-random check).
    • A threshold of 0 will allow all effects, and a threshold of 100 will only allow 'without fail' effects.
    • If the odds equal the threshold, the result is otherwise undefined.

Shuffle Move v0.3.19

22 Aug 18:34
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Fixes and improvements. Some new options are available for stage power-up simulation.

v0.3.19 - 2015-08-22

  • Fix for settle taking a move away
  • Team data checking and usage improved
  • Finnish translations updated
  • Effects can now be forced off via the Move Preferences window
  • Off by one correction to combo multiplier query
  • German translations updated
  • Stage moves remaining can now be increased by up to 5 higher than the max for that stage
  • Rounding error corrected for scores when using the 1.15 chain multiplier (core float adjustment)
  • Attack Power Up can now be toggled on and off in the paint pallet. This effectively doubles the base power of all species in the simulation.