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builddefaultresources.cmd
15 lines (12 loc) · 1.04 KB
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builddefaultresources.cmd
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@echo off
call Tools\bin\Baker -i "Builtin Resources" -o "DefaultResources/Windows" -platform Windows -r d3d11 -r d3d12 -r opengl -r spirv
call Tools\bin\Baker -i "Builtin Resources" -o "DefaultResources/Linux" -platform Linux -r opengl -r spirv
call Tools\bin\Baker -i "Builtin Resources" -o "DefaultResources/MacOSX" -platform MacOSX -r metal
call Tools\bin\Baker -i "Builtin Resources" -o "DefaultResources/Android" -platform Android -r opengles -r spirv
call Tools\bin\Baker -i "Builtin Resources" -o "DefaultResources/iOS" -platform iOS -r metal
call Tools\bin\Packer -p -i "DefaultResources/Windows" -o DefaultResources/DefaultResources-Windows.pak
call Tools\bin\Packer -p -i "DefaultResources/Linux" -o DefaultResources/DefaultResources-Linux.pak
call Tools\bin\Packer -p -i "DefaultResources/MacOSX" -o DefaultResources/DefaultResources-MacOSX.pak
call Tools\bin\Packer -p -i "DefaultResources/Android" -o DefaultResources/DefaultResources-Android.pak
call Tools\bin\Packer -p -i "DefaultResources/iOS" -o DefaultResources/DefaultResources-iOS.pak
pause