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Whenever i try to join any garry's mod server it will constantly try to reconnect with the message
Connecting to XXXXX | client port: 27002 | Nick: XXXXXX| Pass:
Challenge: XXXXX|Auth: XXX|SKey: 0|VAC: 0
Server is telling us we can connect
Sent connect packet
Server is telling us we can connect
Sent connect packet
Received first ingame packet
out of order packet 1 at 274
Receiving complete: 1 fragments, 248 bytes
svc_Print:
XXXXXXXX
Map: XXXXXX
Players: XXX
Build: XXXX
Server Number: XXX
ServerInfo, XXXXXXX
ProcessServerInfo
Receiving complete: 1 fragments, 6 bytes
Received net_SignOnState: 2, count: -1
leychan::SetSignonState Should do SetSignonState 2, -1
leychan::SetSignonState Forced to reconnect
the XXXX's are stuff i replaced obviously
The text was updated successfully, but these errors were encountered:
I would recommend ensuring that the connection is as stable as possible (tends to happen more on WiFi).
Additionally, try another port and retry maybe. Worst case, you will have to join anotehr server. I am not sure why exactly, but sometimes the packet order messes up a little and then the client is unable to connect.
Client not working with ping above 20 ms. because (Garry's mod) server duplicate S2C_CONNECTION packets.
Solution: Prevent resending client connection packets here
Whenever i try to join any garry's mod server it will constantly try to reconnect with the message
the XXXX's are stuff i replaced obviously
The text was updated successfully, but these errors were encountered: