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Read-only mode / use mid-dungeon #67

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erigul opened this issue Dec 30, 2020 · 2 comments
Open

Read-only mode / use mid-dungeon #67

erigul opened this issue Dec 30, 2020 · 2 comments
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enhancement New feature or request

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@erigul
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erigul commented Dec 30, 2020

Most of these would be for us that don't play enough to memorize all the routes, and frequently check stuff mid-run. Perhaps these are all too niche suggestions.

It would be nice to have a read-only toggle, which would allow clicking around in a hurry mid-dungeon without risk of making accidental changes.

While in read-only mode it would be an idea to have left-clicking mobs on the map highlight/scrolls to them in the pull list instead of removing them from their current group. In particular for routes that loop back to pick up percentage it would be nice to be able to go click on something in the map view to find where in the pull order it sits.

It would be nice if notes could somehow be attached to a pull. (i.e. if a pull group has a note then an icon would show both on the pull in map and on the pull list, and hovering either would show the note). The current map notes are helpful, but I think having it shown from both map and pull-list could be helpful for mid-dungeon checks.

@srenauld srenauld self-assigned this Dec 30, 2020
@srenauld srenauld added the enhancement New feature or request label Dec 30, 2020
@erigul
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erigul commented Dec 31, 2020

Another QoL improvement for viewing mid-run would be to have the pull order number somehow shown on the map view. A small colour coded 1, 2, 3 etc on the corner of each group of pull icons. I suppose if there's a way to attach a note icon to a pull group on the map the same anchor position could be used for the order number?

@Nensec
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Nensec commented Dec 31, 2020

Perhaps this could be integrated somehow in the Shift-M mini-mapview?

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