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InputManager keeps a list of callbacks to call when an input is pressed/released
But no one might tell when to remove the callbacks ( same issue as pollinator in fact )
The text was updated successfully, but these errors were encountered:
pandavigoureux29
changed the title
Check InputManager callbacks when a GameObject is destroy
Check InputManager callbacks when a GameObject is destroyed
Jan 23, 2015
InputManager keeps a list of callbacks to call when an input is pressed/released
But no one might tell when to remove the callbacks ( same issue as pollinator in fact )
The text was updated successfully, but these errors were encountered: