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Check InputManager callbacks when a GameObject is destroyed #28

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pandavigoureux29 opened this issue Jan 20, 2015 · 0 comments
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@pandavigoureux29
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InputManager keeps a list of callbacks to call when an input is pressed/released

But no one might tell when to remove the callbacks ( same issue as pollinator in fact )

@pandavigoureux29 pandavigoureux29 changed the title Check InputManager callbacks when a GameObject is destroy Check InputManager callbacks when a GameObject is destroyed Jan 23, 2015
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