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add ability to generate randoms with density proportionalto the value in a map #29

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esheldon opened this issue Jun 20, 2019 · 0 comments

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@esheldon
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esheldon commented Jun 20, 2019

Do a vectorized version of the following

valmax = map.validValues.max()
ra, dec = # generate random ra, dec
value = # value in pixel for that ra, dec
r = rng.uniform(low=0, max=valmax)
if r < value:
    # keep point
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