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[X-Fi] Audio pops/clicks in Half-Life #48

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Kappa971 opened this issue Nov 10, 2022 · 3 comments
Open

[X-Fi] Audio pops/clicks in Half-Life #48

Kappa971 opened this issue Nov 10, 2022 · 3 comments
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enhancement New feature or request

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@Kappa971
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Hi @LAGonauta, we already talked about it in another discussion.
You can easily notice pops or clicks in the sounds in the training level in Half-Life using a Sound Blaster X-Fi.
Currently it is possible to solve this problem by using OpenAL Soft instead of the Creative driver.

I create this as a reminder for a possible fix in the future.

@LAGonauta LAGonauta added the enhancement New feature or request label Nov 13, 2022
@Kappa971
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Kappa971 commented Nov 17, 2022

I tried Half Life WON version (CD) with Creative Alchemy. I had to lower the volume of the sounds to 0.50, for the usual clipping problem (but I also had to do this with Half Life Steam and MetaAudio. With the X-Fi, over the months, I understood that the developers in the days of DS3D/OpenAL didn't bother to adjust the volume of the sounds correctly, so it's not surprising).
Anyway, with Half Life Steam+MetaAudio, the sound seems more muffled than in Half Life WON+ALchemy, also in Half Life WON I don't notice clicks or pops.

EDIT
I'm using MetaAudio 0.2.0.
I can't compile the master branch with Visual Studio 2022, I can compile only MetaHook.exe, otherwise I get errors, there must be some problem in the code.

@whyronimus
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@Kappa971 how did you get MetaAudio working with WON Half-Life?
I get an error / crash with "could not load filesystem.dll".
Any help appreciated, TIA

@Kappa971
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@Kappa971 how did you get MetaAudio working with WON Half-Life? I get an error / crash with "could not load filesystem.dll". Any help appreciated, TIA

Non-Steam version of Half Life supports DirectSound3D and EAX, MetaAudio is for Half Life Steam.

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