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This pass can restricts on which stages it is run to prevent any interface issue between pipeline stages. Compute shaders being standalone, we should be able to allow this pass for compute shaders too without causing issues.
The text was updated successfully, but these errors were encountered:
Context: #4984
This pass can restricts on which stages it is run to prevent any interface issue between pipeline stages. Compute shaders being standalone, we should be able to allow this pass for compute shaders too without causing issues.
The text was updated successfully, but these errors were encountered: