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You're right, it should produce the same reflection data. My initial guess on what's happening is that there's a case where the parser can't connect the passed arguments with the parameters being referenced. Most likely a pattern it hasn't seen before. I'll have a look.
When I compile this shader and run it through spirv_reflect, I get reflection data as I expect
If I use this code instead, the bindings are not in the reflection data.
I'm going through rust bindings, but this is the code I'm calling:
Is this expected behavior? I expected that these shaders would produce identical reflection data.
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